What changed
0 fixes2 additions1 change0 removals
changedThe truth is that it has been a long and difficult journey. Five years of solo development alongside my old laptop , pushing my patience and perseverance to limits I never imagined. Step by step I moved toward my goal, trying not to be overwhelmed by uncertainty, by the endless variety of things I had to handle, or by my personal situation. And today, after so much hard work, I cross a line and can finally say that my first game has been released on Steam! 🎉
addedI also wanted to use this post to share a bit about what’s coming next for The State of Nowhere after launch. This is definitely not the end. If things go well and the game is well received, my plan is to continue developing more content. I intentionally left room to introduce new elements and improvements that I didn’t have time to implement, as well as expanding existing aspects of the game to take them to the next level and make the game even more replayable.
addedOther things I’m planning include adding more languages, bringing the game to more platforms , and exploring the possibility of mod support , so the community can introduce their own creations.
The State of Nowhere changes
changedThe truth is that it has been a long and difficult journey. Five years of solo development alongside my old laptop , pushing my patience and perseverance to limits I never imagined. Step by step I moved toward my goal, trying not to be overwhelmed by uncertainty, by the endless variety of things I had to handle, or by my personal situation. And today, after so much hard work, I cross a line and can finally say that my first game has been released on Steam! 🎉
addedI also wanted to use this post to share a bit about what’s coming next for The State of Nowhere after launch. This is definitely not the end. If things go well and the game is well received, my plan is to continue developing more content. I intentionally left room to introduce new elements and improvements that I didn’t have time to implement, as well as expanding existing aspects of the game to take them to the next level and make the game even more replayable.
addedOther things I’m planning include adding more languages, bringing the game to more platforms , and exploring the possibility of mod support , so the community can introduce their own creations.
The truth is that it has been a long and difficult journey. Five years of solo development alongside my old laptop, pushing my patience and perseverance to limits I never imagined. Step by step I moved toward my goal, trying not to be overwhelmed by uncertainty, by the endless variety of things I had to handle, or by my personal situation. And today, after so much hard work, I cross a line and can finally say that my first game has been released on Steam! 🎉
I also wanted to use this post to share a bit about what’s coming next for The State of Nowhere after launch. This is definitely not the end. If things go well and the game is well received, my plan is to continue developing more content. I intentionally left room to introduce new elements and improvements that I didn’t have time to implement, as well as expanding existing aspects of the game to take them to the next level and make the game even more replayable.
Other things I’m planning include adding more languages, bringing the game to more platforms, and exploring the possibility of mod support, so the community can introduce their own creations.
That’s all for now, dear nowherians and lovers of bureaucracy. All that’s left for me to say is thank you for the opportunity, for the support, for your patience, and for all the feedback you’ve given that helped bring the game to the state it’s in today.
If you enjoy the game, leaving a review on Steam helps an independent developer like me a lot.
I hope you enjoy it. On my side, I’ll be keeping an eye out for any bugs that might appear and will release fixes as quickly as possible.
Sending you all a warm and heartfelt greeting. Take care. — Abel
🙌