HomeGamesUpdatesPricingMethodology
Steam News3 March 20197y ago

New build with important fixes

Fixed a severe bug that sometimes prevented any entities from spawning after a certain point. - Fixed glitch that seemed to use old rank point levels rather than the new, lower ones.

Full notes

Full The Spook Inspectors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixed a severe bug that sometimes prevented any entities from spawning after a certain point. - Fixed glitch that seemed to use old rank point levels rather than the new, lower ones. So when you play the game again, you may find yourself suddenly promoted (meaning you should have been promoted before). - Mining tunnel surfaces are now procedural, with mathematically-generated rock veins that look like they extend through the material in three dimensions. Some of the wooden board surfaces are now partly randomized, although others still need to be updated. - Shadow LOD now has smooth transitions rather than instantly popping in. - The "Anomaly Radar" (available at upper ranks) had previously displayed electrical appliances as anomalies (since they emit electromagnetic radiation), which has now been fixed. So that refrigerator no longer shows up as a ghost. - Some other fixes and additions, including a wondrous bit of apparel at the final rank.

The Spook Inspectors changes

fixedFixed a severe bug that sometimes prevented any entities from spawning after a certain point. - Fixed glitch that seemed to use old rank point levels rather than the new, lower ones. So when you play the game again, you may find yourself suddenly promoted (meaning you should have been promoted before). - Mining tunnel surfaces are now procedural, with mathematically-generated rock veins that look like they extend through the material in three dimensions. Some of the wooden board surfaces are now partly randomized, although others still need to be updated. - Shadow LOD now has smooth transitions rather than instantly popping in. - The "Anomaly Radar" (available at upper ranks) had previously displayed electrical appliances as anomalies (since they emit electromagnetic radiation), which has now been fixed. So that refrigerator no longer shows up as a ghost. - Some other fixes and additions, including a wondrous bit of apparel at the final rank.
  • Fixed a severe bug that sometimes prevented any entities from spawning after a certain point. - Fixed glitch that seemed to use old rank point levels rather than the new, lower ones. So when you play the game again, you may find yourself suddenly promoted (meaning you should have been promoted before). - Mining tunnel surfaces are now procedural, with mathematically-generated rock veins that look like they extend through the material in three dimensions. Some of the wooden board surfaces are now partly randomized, although others still need to be updated. - Shadow LOD now has smooth transitions rather than instantly popping in. - The "Anomaly Radar" (available at upper ranks) had previously displayed electrical appliances as anomalies (since they emit electromagnetic radiation), which has now been fixed. So that refrigerator no longer shows up as a ghost. - Some other fixes and additions, including a wondrous bit of apparel at the final rank.

Source

Steam News / 3 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.