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Latest The Spook Inspectors updates
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- The Spook Inspectors
Upcoming new terrain system and light scattering
In the new upcoming location which is almost complete ("The Screaming Swamp"), a new terrain system allows extremely large locations (this one is about five miles in diameter, but could potentially be hundreds of miles…
Announcement1 changePerformance - The Spook Inspectors
Two new locations
The new build contains two new locations, each about half a mile in diameter: "The Barrens" and "Martha's Marsh". The new build is also streamlined to reduce memory usage and build size (100 MB smaller despite more cont…
Store3 changesFixGameplay - The Spook Inspectors
Workaround / fix for "Begin" button problem
For the newer locations, the "Begin" button only works if you click on the lower half. The next build (possibly tomorrow) will contain a fix, but in the meantime you can just click on the lower half of the button and it…
Announcement1 changeGameplay - The Spook Inspectors
New build, new location
New build with a new location, the McGurkville Swamp. Also fixed a glitch that had caused a strange delay when selecting a location to investigate. There may still be a delay when clicking "Begin", however, for the newe…
Announcement1 changeFix - The Spook Inspectors
Two New (Dark and Large) Locations
The latest build contains two new forest locations which are each about a third of a mile in diameter, the newest in a line of dark locations. There are still some glitches: it seems to take far too long to click on the…
Announcement1 changeGameplay - The Spook Inspectors
New build with new location - Mumford Cemetery
The latest build contains another dark location, a cemetery in the town of Mumford, in addition to some fixes and graphics improvements.
Announcement - The Spook Inspectors
New build with new location - Spudge's Water Park
The new build contains "Spudge's Water Park" (a semi-dark location), and the default number of pixel lights has been boosted to 24 (which shouldn't affect framerate) to keep the lights in portions of Spudge's from flick…
Announcement1 changeFix - The Spook Inspectors
New location nearing completion
Another "dark" location, Spudge's Water Park, is finally nearing completion despite some technical difficulties that kept it long delayed. Here's part of the concessions court:
Announcement - The Spook Inspectors
New Location - "Crampton's Warehouse"
The latest build contains a new location : a 19th century warehouse which has remained disused for unknown reasons despite multiple recent owners. Like the last one, it's another dark location. The build also contains s…
Announcement1 changeGameplay - The Spook Inspectors
New location - "The Vaults"
A new build has been uploaded with a new location to explore - an abandoned 19th century underground warehouse - along with some additional minor changes. Many people requested more underground / dark locations, so this…
Announcement1 changeGameplay - The Spook Inspectors
New Build
Fixed bug that caused a "loss of consciousness" message to sometimes display when ending an investigation even if you didn't actually lose consciousness. - Fixed bug that sometimes caused the alerts to seem random, due…
Announcement1 changeFix - The Spook Inspectors
The EU's Article 13
Since the EU has now passed Article 13, placing restrictions on gameplay videos unless the developer has explicitly given permission, I hereby grant permission to make gameplay videos of this game for Youtube, Twitch, o…
Announcement1 changeGameplay - The Spook Inspectors
New build with poltergeists
The new build has poltergeists in a few locations, although more adjustments will be needed. The help section doesn't currently include a section on poltergeists, which will also be added later.
Announcement1 changeGameplay - The Spook Inspectors
New build
The current build should fix additional problems with ghost spawning and similar gameplay issues. Hopefully the next build will finally have one or more new locations.
Announcement1 changeFix - The Spook Inspectors
New build with important fixes
Fixed a severe bug that sometimes prevented any entities from spawning after a certain point. - Fixed glitch that seemed to use old rank point levels rather than the new, lower ones. So when you play the game again, you…
Announcement1 changeFix - The Spook Inspectors
New volumetric procedural surfaces in mining tunnels
Work-in-progress: new surface for mining tunnels, produced mathematically on-the-fly so that the pattern is extremely varied and volumetric, based on 3D coordinates so it looks more like actual rock veins, although righ…
Announcement1 changeGameplay





