Full notes
Full The Spirit of the Samurai update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
The Spirit of the Samurai changes
We’re excited to let you all know that we’ve released our second patch for The Spirit of the Samurai!
Thank you once again for all of the players who have submitted their feedback and provided us with bug reports. We wouldn’t have been able to do this without your help!
Here are the major changes we’ve implemented in this patch:
Regenerated all videos for the cut-scenes to Webm format, which is fully compatible with the Steam Deck and all other systems. This has eliminated all performance issues related to the cut-scenes on Steam Deck.
Optimised performance on Steam Deck and lower spec PCs for increased stability and frame-rate (average 60 FPS).
Adjusted the visibility of the combo panel to better display on Steam Deck and smaller monitors.
Improved the AI of the Undead enemies.
Added new climbing points to the Tower level when you play as Chisai (the kitten).
Combat balancing for Takeshi, particularly with the strength of his strikes.
Improved controls during combat. Certain actions, such as the roll, can now be interrupted early so that players can attack if necessary.
Reduced VRAM usage (around 1.2GB) in the final fight and Kodama cave scene.
Adjusted the hitboxes of Takeshi’s strikes so they’re more accurate.
Added a new cutscene featuring the Slave enemy type in the Dungeon level.
General bug fixing.
https://store.steampowered.com/app/1507120/The_Spirit_of_the_Samurai/
We’re still going to be gathering bug reports and feedback to form the basis for future patches, but we hope you enjoy the new and improved performance of The Spirit of the Samurai in this patch!
If you do encounter any bugs or would like to share any feedback with us, we’d love to hear from you in the Steam Forums, in our Discord, or on social media 🦊
Source
Changelog.gg summarizes and formats this update. How we read updates.
