Full notes
Full The Spewnicorn update
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What changed
- Gameplay
- Balance
The Spewnicorn changes
Bug fix: unresponsive screen glitch after showing cards to player
Bug Fix: initial enemy hexes incorrectly got activated every time they summoned a monster
Bug Fix: combining cards no longer procs marked or antimomentum
Bug fix: the Unearth card now adheres to the Throttle effect
Bug fix: you can no longer target dead monsters with candies
Bug fix: game properly ends when enemy kills player and dies to retaliate/spikes at the same time
Bug fix: combining cards when you have a full hand of 10 cards now re-enables the draw card buttons if you have any speed
Bug fix: the Forbid card no longer removes hexes from enemies
Bug fix: non-attack cards that deal direct damage (e.g. Master of All) now proc fatality
Buffed the Blacksmith card
Buffed the Burning Strike card
Nerfed the Self-Fulfill card
Unreachable no longer persists between combats
Combining cards no longer increases Throttle count
Doubled Magick effects
Clutter cards only proc Veto if they have draw effects
Purify now correctly removes Antimomentum
Buffed the Cryptic Rune card
Buffed the Auxiliary Kill card
New Card: Invoke (Rainbow pack)
New Card: Astral Call (Rainbow pack)
Moved the Fleeting Shelter card to the Cycle pack
The Fleeting Shield card no longer upgrades to retain, and now has two shard slots
Various Magic cards had magic amounts increased
Source
Changelog.gg summarizes and formats this update. How we read updates.
