Full notes
Full The Spewnicorn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- UI and audio
- Balance
The Spewnicorn changes
Bug fix: arenas wouldn't load bosses after floor 50
Arena Bosses in regular fights are now affected by aggro (happens only after floor 50)
Amulet now only adds protection once per turn
Frost Guardians now have the Throttle ability
Flame Guardians now have the Punish ability
Nerfed the Mystical Energy card
Void Fairies now hex Unreachable every turn
Only one card remove per shop allowed
Unmakers now hex Marked on turn 1
You can no longer interact with draw card buttons when magic rainbow is activating
Nerfed the Surge and Roar cards
The Dark Rift treasure now triggers on turn 2 instead of turn 1
Fixed a bug allowing wield effects to trigger when no cards are in the draw or discard pile
5 new card sound effects
The Forbid card no longer removes the Frozen status from the target
Buffed the Sparks card
The Delayed Spell, Sacrificial Spell, Delayed Charge, and Sacrificial Charge cards upgrade to double magic/damage rather than retain
Buffed the Radioactive card
Fixed bug that allowed drawing cards immediately after ending turn before the start of player's next turn
Fixed bug that caused monsters to not load correctly on floors 30 through 32
Capped max health and block at 9999
Buffed the Colossus card
Added the Interrupt effect and four new interruption cards: Block Interruption, Armor Interruption, Speed Interruption, and Mana Interruption
Lots of small balancing tweaks to attack cards
Bug fix: when multiple cards that add more cards to hand are played at the same time, you can now choose the correct amount (e.g. Blitzkrieg plays Disavow and Weaponry)
Buffed the Recaster card
Nerfed the Mystical Protection card
Buffed the Stun card
Bug fix: deck cycle effects like Wield now correctly proc only once each deck cycle, and only when deck actually cycles
Buffed the Gears of War card
Reworked the Explode effect so that it is calculated after all other damage increases are calculated, truly doubling the attack damage
Nerfed the Frost Armor and Flame Armor cards
Buffed the Maelstrom card
Irradiate no longer procs damage from spikes/retaliate
Source
Changelog.gg summarizes and formats this update. How we read updates.
