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Steam News27 June 20242y ago

1.0.3 Update

Bug fix: arenas wouldn't load bosses after floor 50 Arena Bosses in regular fights are now affected by aggro (happens only after floor 50) Amulet now only adds protection once per turn Frost Guardians now have the Throt

Full notes

Full The Spewnicorn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions4 changes4 removals
  • Gameplay
  • Store
  • Fixes
  • UI and audio
  • Balance
addedAmulet now only adds protection once per turn
addedFrost Guardians now have the Throttle ability
addedFlame Guardians now have the Punish ability
removedOnly one card remove per shop allowed
removedYou can no longer interact with draw card buttons when magic rainbow is activating
fixedFixed a bug allowing wield effects to trigger when no cards are in the draw or discard pile

The Spewnicorn changes

addedAmulet now only adds protection once per turn
addedFrost Guardians now have the Throttle ability
addedFlame Guardians now have the Punish ability
removedOnly one card remove per shop allowed
removedYou can no longer interact with draw card buttons when magic rainbow is activating
  • Bug fix: arenas wouldn't load bosses after floor 50

  • Arena Bosses in regular fights are now affected by aggro (happens only after floor 50)

  • Amulet now only adds protection once per turn

  • Frost Guardians now have the Throttle ability

  • Flame Guardians now have the Punish ability

  • Nerfed the Mystical Energy card

  • Void Fairies now hex Unreachable every turn

  • Only one card remove per shop allowed

  • Unmakers now hex Marked on turn 1

  • You can no longer interact with draw card buttons when magic rainbow is activating

  • Nerfed the Surge and Roar cards

  • The Dark Rift treasure now triggers on turn 2 instead of turn 1

  • Fixed a bug allowing wield effects to trigger when no cards are in the draw or discard pile

  • 5 new card sound effects

  • The Forbid card no longer removes the Frozen status from the target

  • Buffed the Sparks card

  • The Delayed Spell, Sacrificial Spell, Delayed Charge, and Sacrificial Charge cards upgrade to double magic/damage rather than retain

  • Buffed the Radioactive card

  • Fixed bug that allowed drawing cards immediately after ending turn before the start of player's next turn

  • Fixed bug that caused monsters to not load correctly on floors 30 through 32

  • Capped max health and block at 9999

  • Buffed the Colossus card

  • Added the Interrupt effect and four new interruption cards: Block Interruption, Armor Interruption, Speed Interruption, and Mana Interruption

  • Lots of small balancing tweaks to attack cards

  • Bug fix: when multiple cards that add more cards to hand are played at the same time, you can now choose the correct amount (e.g. Blitzkrieg plays Disavow and Weaponry)

  • Buffed the Recaster card

  • Nerfed the Mystical Protection card

  • Buffed the Stun card

  • Bug fix: deck cycle effects like Wield now correctly proc only once each deck cycle, and only when deck actually cycles

  • Buffed the Gears of War card

  • Reworked the Explode effect so that it is calculated after all other damage increases are calculated, truly doubling the attack damage

  • Nerfed the Frost Armor and Flame Armor cards

  • Buffed the Maelstrom card

  • Irradiate no longer procs damage from spikes/retaliate

Source

Steam News / 27 June 2024

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