Full notes
Full The SoulKeeper VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
The SoulKeeper VR changes
After a marathon of optimizations, we bring you the latest patch. This patch focuses on performance and visual optimization. So for patch 1.2, more specifically:
Brightness/Contrast balanced for both Vive and Rift
Major performance optimizations that should allow higher end PCs to play the whole game in High & Ultra (for the highest range) settings. Lower end systems should be experiencing a much more comfortable framerate and performance as well (at lower settings).
Decreased memory used by texture packages for each level, optimized to take up 1/4th -1/8th of the memory, should resolve memory related issues.
Much faster loading times between maps
Save file system changes related to old hand save data messing up new had scaling/positioning
Vive specific optimizations
Further light optimization for each level
Foliage and terrain optimization for Mardunuma/Grave Digger (outdoor) level
This patch should make the game comfortably playable on a wide range of machines and should fix any memory, brightness or hand issues that came up in the previous versions. Let us know how it runs on your end. Known issues that are planned for next patch:
Overlapping sound fix/ new sound system
Detailed customizable Graphics Settings
Customizable Brightness Settings
Customizable Vive controller locomotion (switch between press and touch)
We will be keeping you posted on more updates and new features. In the meantime if the new patch gives you any issues feel free to contact us either through here, Discord or email. Make sure to describe your issue, include your system specs and the HMD you use. Thanks for all the feedback provided so far. -HELM Dev team-
Source
Changelog.gg summarizes and formats this update. How we read updates.
