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Steam News15 May 20261mo ago

Version 1.41 Update Notes

Display & Adaptation Auto-detect system resolution on first launch — The game now automatically matches your screen resolution on the first run. No more manual tweaking.

In this update4

Full notes

Full 白蛇之子 | The Son of White Snake: Roguelike Deckbuilder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition2 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Events
fixedDisplay & AdaptationFull support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.
fixedDisplay & AdaptationFixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.
addedCombat ImprovementsCard impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.
changedCombat ImprovementsDiscard trail upgrade — Discard trails now use a dual-layer ink-wash effect, matching the game's traditional Chinese ink-painting aesthetic.
fixedCombat ImprovementsFixed discard animation timing — Resolved an issue where discard animations would fire out of sequence.
fixedBug FixesEvent clear path fix — Beating a floor via an event now properly unlocks the next difficulty level.

白蛇之子 | The Son of White Snake: Roguelike Deckbuilder changes

fixedFull support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.
fixedFixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.
addedCard impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.
changedDiscard trail upgrade — Discard trails now use a dual-layer ink-wash effect, matching the game's traditional Chinese ink-painting aesthetic.
fixedFixed discard animation timing — Resolved an issue where discard animations would fire out of sequence.

Display & Adaptation

  • Auto-detect system resolution on first launch — The game now automatically matches your screen resolution on the first run. No more manual tweaking.

  • Full support for non-16:9 screens — Fixed 6 UI layout issues. Ultrawide, 4:3, and other aspect ratios now display correctly.

  • Fixed monster death animation offset — Resolved an issue where death animations would sometimes render in the wrong position.

Combat Improvements

  • Card impact overhaul — A new three-stage hit feedback system: screen shake + card bounce + brightness pulse. Every strike lands with satisfying weight.

  • Discard trail upgrade — Discard trails now use a dual-layer ink-wash effect, matching the game's traditional Chinese ink-painting aesthetic.

  • Fixed discard animation timing — Resolved an issue where discard animations would fire out of sequence.

Bug Fixes

  • Event clear path fix — Beating a floor via an event now properly unlocks the next difficulty level.

  • Boss clear empty slot fix — Fixed an issue where a phantom blank NPC could appear after a boss victory.

  • Death ending flow polish — Death now transitions directly to the result screen, removing an unnecessary fade-to-gray step.

  • Floor 2 event option fix — Fixed a broken condition check on the "Obsession Leads the Way" option at the locked staircase.

EA PlayTest — Coming Soon

The EA PlayTest is expected to open within a week! We will be inviting players to try the game early through Steam's Playtest feature. Stay tuned!

Join our official QQ group 1082159701 for the latest updates, discussion, and feedback.

Thank you for your support! If you encounter any issues, please leave a comment in the Steam community hub.

Source

Steam News / 15 May 2026

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