Full notes
Full 白蛇之子 | The Son of White Snake: Roguelike Deckbuilder update
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\[Patch Notes] Demo 1.4 \[New Features] • Tutorial System: A gentle guide walks you through your first journey • Steam Achievements: 15 F01 achievements unlocked (Milestones / Boss / Challenge / Fun / Collection) • 10-Tier Ascension Difficulty: From "Gaze" to "No Return", 10 levels of escalating peril • Speed Toggle: 1x / 2x / 3x speed for exploration & battle • Pause Popup: Replaces instant quit, no more accidental run-ending clicks • Main menu Quit button + Difficulty saved per character • Boss Reward Chest: Choose one of three relics • HP / MP floating text in exploration scenes • Multiple new event NPCs and a "Random Gifts" event type \[Art Upgrades] • Major placeholder asset replacements: 5 folding-screen Spine animations, 4 dialogue backgrounds, merit tablet illustrations • Updated Spine resources for several characters: Black Hound, Red Thread Maiden, etc. \[Balance Changes] • F01 normal / elite battle pools split; elites now have three reward tiers • Rebalanced HP/AI for Wax Candle Spirit, Fire Rat Chief, Mirage Spirit, and other monsters • Shop shelf layout fixes + streamlined item pool • Heartbeat system properly pauses when overlay UIs (shop, etc.) are active • Treasure chest drop rates rebalanced • Combat timing fully refined: intent, hit, and death animations now flow naturally \[System Improvements] • Major localization expansion: Traditional Chinese / English / Japanese / Korean • Font localization fixes • Faster boot loading and scene transitions • Fixed numerous UI offset, card drag, and animation race issues \[About] This game is entirely coded by AI, developed with Godot Engine. Players and developers are welcome to join our community for discussions and bug reports. Every suggestion matters! QQ Group: 2159064065
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