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Steam News17 April 20262mo ago

Perhaps I could assess myself?

Hello everyone, I’m the author of this work. It might feel a bit strange for me to review it myself, but based on feedback from the past couple of days, I decided to write this anyway.

Full notes

Full The Sojourning Wise Woman's Final Quest update

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Repeated intro

Hello everyone, I’m the author of this work. It might feel a bit strange for me to review it myself, but based on feedback from the past couple of days, I decided to write this anyway.

What changed

0 fixes0 additions6 changes0 removals
  • Store
  • Gameplay
  • Events
  • Balance
  • UI and audio
changedUsing the old KRKR-based NVLmaker engine, combined with my poor coding skills, has been a disaster: fullscreen conflicts with Windows scaling (a solution for this is provided on the store page), the F12 screenshot function fails, the Shift+Tab overlay fails, and the achievement system has issues (these three are actually the same problem, and I’m seriously studying how to fix it).
changedThe gameplay experience of this work is more like a Renaissance historical AVG in Galgame clothing, but the anime art style makes it feel somewhat lacking in distinctiveness.
changedAs for the core quest system: at the moment of each quest (when making a choice), a few days later (when an event concludes), and several weeks later (in the afterstory), different consequences unfold. The player’s choices affect the lives of everyone around them, and these choices will also become testimonies in the final chapter’s hearing—either condemning you or defending you. You can accept the judgment, or kill everyone and walk free. \I really love this element in CRPGs—at the end, all your companions speak one by one, gradually judging the protagonist’s actions. \
changedIn most of early 17th-century Europe, hunting large game was still a privilege authorized by the lord (or landowner). The title of hunter was typically granted to the male head of a family and passed down hereditarily. It was very difficult for an only daughter to legally inherit that title—at best, as mentioned in a banquet event, she might “temporarily hold hunting rights until a suitable heir is found.” That is, unless she chose a husband to marry into the family, the landowner could appoint a different hunter family at any appropriate time.
changedIn this context, if that only daughter were to be arrested for heretical behavior, everyone in the village would have a chance to participate in the hunter selection. This leads to the conversation in the later camping event in the game: status, identity, rights—none of it matters. Let’s just leave this place.
changedAdditionally, we would like to express our gratitude to the enthusiastic friend Lid Force and his team Nocteye Localization. We will have a Russian version available in the future.

The Sojourning Wise Woman's Final Quest changes

changedUsing the old KRKR-based NVLmaker engine, combined with my poor coding skills, has been a disaster: fullscreen conflicts with Windows scaling (a solution for this is provided on the store page), the F12 screenshot function fails, the Shift+Tab overlay fails, and the achievement system has issues (these three are actually the same problem, and I’m seriously studying how to fix it).
changedThe gameplay experience of this work is more like a Renaissance historical AVG in Galgame clothing, but the anime art style makes it feel somewhat lacking in distinctiveness.
changedAs for the core quest system: at the moment of each quest (when making a choice), a few days later (when an event concludes), and several weeks later (in the afterstory), different consequences unfold. The player’s choices affect the lives of everyone around them, and these choices will also become testimonies in the final chapter’s hearing—either condemning you or defending you. You can accept the judgment, or kill everyone and walk free. \I really love this element in CRPGs—at the end, all your companions speak one by one, gradually judging the protagonist’s actions. \
changedIn most of early 17th-century Europe, hunting large game was still a privilege authorized by the lord (or landowner). The title of hunter was typically granted to the male head of a family and passed down hereditarily. It was very difficult for an only daughter to legally inherit that title—at best, as mentioned in a banquet event, she might “temporarily hold hunting rights until a suitable heir is found.” That is, unless she chose a husband to marry into the family, the landowner could appoint a different hunter family at any appropriate time.
changedIn this context, if that only daughter were to be arrested for heretical behavior, everyone in the village would have a chance to participate in the hunter selection. This leads to the conversation in the later camping event in the game: status, identity, rights—none of it matters. Let’s just leave this place.

Let me start with the downsides:

First, those drawn in by yuri themes may be disappointed—the “fluffy” interactions in this work are extremely limited.

The branching narrative also makes each individual route too short and messy.

Using the old KRKR-based NVLmaker engine, combined with my poor coding skills, has been a disaster: fullscreen conflicts with Windows scaling (a solution for this is provided on the store page), the F12 screenshot function fails, the Shift+Tab overlay fails, and the achievement system has issues (these three are actually the same problem, and I’m seriously studying how to fix it).

The gameplay experience of this work is more like a Renaissance historical AVG in Galgame clothing, but the anime art style makes it feel somewhat lacking in distinctiveness.

As for the core quest system: at the moment of each quest (when making a choice), a few days later (when an event concludes), and several weeks later (in the afterstory), different consequences unfold. The player’s choices affect the lives of everyone around them, and these choices will also become testimonies in the final chapter’s hearing—either condemning you or defending you. You can accept the judgment, or kill everyone and walk free. \I really love this element in CRPGs—at the end, all your companions speak one by one, gradually judging the protagonist’s actions. \

As a historical piece, there must be authentic historical quirks: baking bread requires a communal oven, torches are forbidden near the mill, and walking at night without a light source results in a fine (I’m sure most players of Kingdom Come: Deliverance have experienced being stopped by guards while wandering around at night).

Also, I feel it’s necessary to mention the origin of the game’s romance arc. I didn’t include this in the game’s script, since I didn’t want to make the story too heavy.

In most of early 17th-century Europe, hunting large game was still a privilege authorized by the lord (or landowner). The title of hunter was typically granted to the male head of a family and passed down hereditarily. It was very difficult for an only daughter to legally inherit that title—at best, as mentioned in a banquet event, she might “temporarily hold hunting rights until a suitable heir is found.” That is, unless she chose a husband to marry into the family, the landowner could appoint a different hunter family at any appropriate time.

In this context, if that only daughter were to be arrested for heretical behavior, everyone in the village would have a chance to participate in the hunter selection. This leads to the conversation in the later camping event in the game: status, identity, rights—none of it matters. Let’s just leave this place.

Additionally, we would like to express our gratitude to the enthusiastic friend Lid Force and his team Nocteye Localization. We will have a Russian version available in the future.

Source

Steam News / 17 April 2026

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