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Steam News20 February 20264mo ago

Demo Patch Notes - Feb 18-20, 2026

Patch Notes — Feb 18–20, 2026 Gameplay Updated Degradation System Snake Enemies Reworked — Snake enemies now use a new orbit behavior state. Wave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.

Full notes

Full The Snake Is the Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Compatibility
  • Fixes
changedGameplay
changedUpdated Degradation System
changedSnake Enemies Reworked — Snake enemies now use a new orbit behavior state.
changedWave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.
addedReactor Power Lines — New reactor power line system connecting towers.
addedDefense System Improvements — Expanded defense handler with new combat context options.

The Snake Is the Tower changes

changedGameplay
changedUpdated Degradation System
changedSnake Enemies Reworked — Snake enemies now use a new orbit behavior state.
changedWave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.
addedReactor Power Lines — New reactor power line system connecting towers.

Patch Notes — Feb 18–20, 2026

Gameplay

  • Updated Degradation System

  • Snake Enemies Reworked — Snake enemies now use a new orbit behavior state.

  • Wave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.

  • Reactor Power Lines — New reactor power line system connecting towers.

  • Defense System Improvements — Expanded defense handler with new combat context options.

  • Orb Spawn Weights — Node orbs now use a tuned weighted drop system for better distribution.

  • Spawn Direction — Enemies now spawn with directional awareness.

  • Disabled Snake Self-Collision — The snake can no longer collide with itself.

  • Game Over Rework — Improved game over flow with new painting system integration on death.

UI & Menus

  • Controller Support Fixes — Fixed not being able to switch inputs when on a different tab in menus.

  • Tab Bar Animations — Added tween animations to the upgrade tab bar.

  • Bumper Fade Effects — Menu bumpers now fade in and out smoothly.

  • Wishlist Button — Added a wishlist button to the end-of-level screen.

  • Label Fixes — Corrected various UI label issues.

Audio

  • New Sound Effects — Added new SFX for enemy hits, pulse abilities, UI navigation, and button presses.

  • Updated Button Sounds — Refreshed UI button sound effects with new holographic/sci-fi tones.

Bug Fixes

  • Fixed Max Segment Issue — Resolved a bug with snake segment cap not working correctly.

  • Fixed Rocket Behavior — Patched rocket projectile edge case.

  • Fixed Paint Upgrade — Paint upgrade now applies correctly.

  • Object Pool Bump — Increased damage number pool size to prevent pooling issues.

Source

Steam News / 20 February 2026

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