Full notes
Full The Snake Is the Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Compatibility
- Fixes
The Snake Is the Tower changes
Patch Notes — Feb 18–20, 2026
Gameplay
Updated Degradation System
Snake Enemies Reworked — Snake enemies now use a new orbit behavior state.
Wave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.
Reactor Power Lines — New reactor power line system connecting towers.
Defense System Improvements — Expanded defense handler with new combat context options.
Orb Spawn Weights — Node orbs now use a tuned weighted drop system for better distribution.
Spawn Direction — Enemies now spawn with directional awareness.
Disabled Snake Self-Collision — The snake can no longer collide with itself.
Game Over Rework — Improved game over flow with new painting system integration on death.
UI & Menus
Controller Support Fixes — Fixed not being able to switch inputs when on a different tab in menus.
Tab Bar Animations — Added tween animations to the upgrade tab bar.
Bumper Fade Effects — Menu bumpers now fade in and out smoothly.
Wishlist Button — Added a wishlist button to the end-of-level screen.
Label Fixes — Corrected various UI label issues.
Audio
New Sound Effects — Added new SFX for enemy hits, pulse abilities, UI navigation, and button presses.
Updated Button Sounds — Refreshed UI button sound effects with new holographic/sci-fi tones.
Bug Fixes
Fixed Max Segment Issue — Resolved a bug with snake segment cap not working correctly.
Fixed Rocket Behavior — Patched rocket projectile edge case.
Fixed Paint Upgrade — Paint upgrade now applies correctly.
Object Pool Bump — Increased damage number pool size to prevent pooling issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
