Full notes
Full The Snake Is the Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
The Snake Is the Tower changes
HUD & Orb System
Added flying orb collection animations when picking up orbs
Updated HUD layout and visual polish
Changed node orb pickup sequencing
Tuned early wave orb generosity
Degradation & Territory System
Overhauled the system with new tuning
Territory progress bar now syncs visually with cells popping in
Added segment-placed audio feedback back in
Meta Skill Grid (Upgrades Screen)
Simplified and cleaned up the upgrade points UI
New relic UI and visual style
Head marker now tweens along the path smoothly
Camera zoom improvements on the skill grid
Added a "Return to Title" button from the upgrades screen
Added a back button to settings
Currency
Added new currency images and applied them consistently across all UI
Fixed tooltip currency image stretching
Bug Fixes
Fixed game slow-down bug prevents permanent slow-mo if a time-scale effect was active
- Fixed audio not always playingresolved an issue in the audio manager setup
Fixed orb fly-out animation
Analytics
Added analytics manager autoload for tracking game events and progression data
Backend / Polish
Debug flags turned off for release builds
Wave and timer info reset properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
