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- The Simulacrum
Gauntlet Difficulty Patch
Gauntlet Changes: Significantly increased the difficulty of Gauntlet opponents. The hardest opponents from before should be among the easiest now. Delve Changes: Delves now begin with 3 additional cards. At the start of…
Announcement1 changeGameplay - The Simulacrum
The Gauntlet Patch
New Game Mode: Gauntlet Normal: Defeat 5 enemies in a row to progress to the next difficulty and earn rewards Auto: The 5 games will be played automatically with your selected deck, create decks even a bot can win with…
Announcement5 changesFixGameplay - The Simulacrum
Clarity Patch
Hold shift and press arrow keys to move through the game log. Release shift to go back to the current game. Bolded some key text on effects.
Announcement - The Simulacrum
Minor Feature Patch
Added autoplay functionality: Hold control during your turn for the game to automatically play cards for you. Uses the same AI as opponents. Improved the opponent AI, should be doing fewer things that look really dumb n…
Announcement3 changesGameplayUI/audio - The Simulacrum
Post-Release Patch #1
Gameplay Changes: Added the ability for most effects that target to be cancelled rather than needing to select a target. Bug Fixes: Fixed a couple of issues where effect descriptions were incorrect. Fixed issue where th…
Patch notes2 changesFixGameplay - The Simulacrum
Patch Notes 6/3
Gameplay Changes: Some New Relics Added New Effects added Bug Fixes: Fixed a few small graphics bugs related to cards moving between zones. Fixed rare issue where AI would get stuck and the game wouldn't continue relate…
Patch notes3 changesFixGameplay - The Simulacrum
5/2 Patch Notes
Balance Changes: Xaathu to 4 power from 2. Xaathu had a low win rate in Delves where assembling synergies is harder, while he was still useful as a boss rush leader, this change doesn't do much to make those constructed…
Announcement2 changesBalanceUI/audio - The Simulacrum
Bug Fix Patch 4/17
Various minor bug fixes. If you're encountering unexpected behavior, report bugs on the discord, backlog of bugs is currently empty.
Announcement - The Simulacrum
Patch Notes 4/4
Gameplay changes: Leaders now cost an additional 3, rather than 2 after they die. Trying to speed games up a bit, and provides a bit of a nerf to some over-centralizing low cost leaders. New Features: Added a white effe…
Patch notes2 changesGameplay - The Simulacrum
Patch Notes 3/31
Made some changes to the AI, it should be doing fewer boneheaded plays.
Announcement - The Simulacrum
Patch Notes 3/29
Gameplay changes: Zafar's Deckbox: trigger on 1st spell -> 2nd spell Hermes Boots: Only triggers once per combat Rat Mask: Now a boss relic continuing to scale back the power on some of the relics a bit, these stood out…
Patch notes1 changeGameplay - The Simulacrum
Patch Notes 3/28
There have been a bunch of small patches over the last week or so. Enemy list for delves was changed, the first boss has had his pesky -3/-3 aura angel removed. Aside from that. mostly just a bunch of little visual thin…
Announcement1 changeGameplay - The Simulacrum
Patch Notes 3/21
Gameplay changes: Runs are now wins after 3 bosses, rather than 5. You can still continue on in endless mode as far as you'd like, but full runs took a bit too long, and the back half of runs was usually a lot less inte…
Patch notes2 changesGameplay - The Simulacrum
Patch Notes 3/16
PATCH NOTES: Gameplay changes: Zarek back to 5 cost where he belongs Robert down to 1 cost Features: added a bunch of new animations for effects added a bunch of effects added a new leader
Patch notes4 changesGameplay - The Simulacrum
Patch Notes 3/11
Gameplay changes: Tweaked difficulty scaling in delves, battles in floors 2 and deeper should be a bit more difficult. Features: added a bunch of new animations for effects
Patch notes2 changesGameplay - The Simulacrum
Draft Mode Technical Test Patch
Gameplay changes: significant changes to the costs of mid-cost cards and spells, expensive spells got significantly cheaper, mid-cost creatures with high value abilities got slightly more expensive. Dragonstone is now i…
Event6 changesFixGameplay


