Repeated intro
Hey everyone! Today is the final update while The Short Trip is in testing before it releases tomorrow (unless, any major bugs are found). Here's the changelog:
What changed
1 fix1 addition1 change0 removals
- Compatibility
- Balance
- Gameplay
addedAdditions: - Enemies now chase cars if the player isn't in their radius - Vehicles are now paintable with paint cans - Added gas siphon, a single-use item that siphons all gas out of any car - Vehicles require engines now, and each vehicle has their own unique engine. You can swap engines between vehicles at will - Added road progress bar to the bottom of the screen - Vehicles can be upgraded by finding upgrade parts of different qualities in POIs. The following stats can be upgraded (or downgraded, if you find a downgrade part): Max armor, max health, steering angle, max fuel, fuel burn rate, and engine power - Added 4 new buildings: Home, Streamlet, Circle, and Triangle - Added 2 new help menu popups. One for entering the car and seeing its controls, and one for being near the car to see the inventory controls - Added proper controller support - Added localization for the following languages: Arabic, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish (Latin America), Spanish (Spain), Swedish, Thai, Turkish, Ukrainian, and Vietnamese.
changedChanges: - Slightly increased chances of POI spawns - Cactus hitbox has been shrunk - Vehicle armor mechanics have changed slightly - Updated various buildings to use newer spawners - Made vehicle and headlamp lightbeams use hardlight - Main menu features an animated 3d red car - Made the "Slayer" achievement more consistent
fixedFixes: - Weapons are no longer useable when carried by the mouse - Clothing colors now save properly - Medkits spawn now - Fixed bug in vehicle inventory behavior
The Short Trip changes
addedAdditions: - Enemies now chase cars if the player isn't in their radius - Vehicles are now paintable with paint cans - Added gas siphon, a single-use item that siphons all gas out of any car - Vehicles require engines now, and each vehicle has their own unique engine. You can swap engines between vehicles at will - Added road progress bar to the bottom of the screen - Vehicles can be upgraded by finding upgrade parts of different qualities in POIs. The following stats can be upgraded (or downgraded, if you find a downgrade part): Max armor, max health, steering angle, max fuel, fuel burn rate, and engine power - Added 4 new buildings: Home, Streamlet, Circle, and Triangle - Added 2 new help menu popups. One for entering the car and seeing its controls, and one for being near the car to see the inventory controls - Added proper controller support - Added localization for the following languages: Arabic, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish (Latin America), Spanish (Spain), Swedish, Thai, Turkish, Ukrainian, and Vietnamese.
changedChanges: - Slightly increased chances of POI spawns - Cactus hitbox has been shrunk - Vehicle armor mechanics have changed slightly - Updated various buildings to use newer spawners - Made vehicle and headlamp lightbeams use hardlight - Main menu features an animated 3d red car - Made the "Slayer" achievement more consistent
fixedFixes: - Weapons are no longer useable when carried by the mouse - Clothing colors now save properly - Medkits spawn now - Fixed bug in vehicle inventory behavior
Additions: - Enemies now chase cars if the player isn't in their radius - Vehicles are now paintable with paint cans - Added gas siphon, a single-use item that siphons all gas out of any car - Vehicles require engines now, and each vehicle has their own unique engine. You can swap engines between vehicles at will - Added road progress bar to the bottom of the screen - Vehicles can be upgraded by finding upgrade parts of different qualities in POIs. The following stats can be upgraded (or downgraded, if you find a downgrade part): Max armor, max health, steering angle, max fuel, fuel burn rate, and engine power - Added 4 new buildings: Home, Streamlet, Circle, and Triangle - Added 2 new help menu popups. One for entering the car and seeing its controls, and one for being near the car to see the inventory controls - Added proper controller support - Added localization for the following languages: Arabic, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish (Latin America), Spanish (Spain), Swedish, Thai, Turkish, Ukrainian, and Vietnamese.
Changes:
- Slightly increased chances of POI spawns
- Cactus hitbox has been shrunk
- Vehicle armor mechanics have changed slightly
- Updated various buildings to use newer spawners
Made vehicle and headlamp lightbeams use hardlight - Main menu features an animated 3d red car - Made the "Slayer" achievement more consistent
Fixes: - Weapons are no longer useable when carried by the mouse - Clothing colors now save properly - Medkits spawn now - Fixed bug in vehicle inventory behavior
Thank you to everyone who's wishlisted, followed the game, followed me on Bluesky, joined the Discord, and generally showed support. It means a lot!