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Steam News4 February 20233y ago

V.1.2.3 patch update

Hello everyone! Hope your day is going well. Here are some more changes/fixes that I believe will improve your game experience.

Full notes

Full The Shadow People update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Hope your day is going well. Here are some more changes/fixes that I believe will improve your game experience.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Events
  • Performance
fixedBug fixes: - Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry! - Fixed some text not appearing when using certain actions in certain places. - Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week. - Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.
addedChanges/Improvements: - Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder. - The mouse wheel can be used to switch between each action. - A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.
addedYou can check the instructions screen from the pause menu. - You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default. - Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events). - Added more descriptions and feedback from action usage. - Doors now automatically open when unlocked. - Added a puzzle note for the statue room. - When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected). - Actions are highlighted when selected. - The currently selected inventory page is now displayed as a page number.
changedThese changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day! - Elias

The Shadow People changes

fixedBug fixes: - Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry! - Fixed some text not appearing when using certain actions in certain places. - Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week. - Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.
addedChanges/Improvements: - Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder. - The mouse wheel can be used to switch between each action. - A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.
addedYou can check the instructions screen from the pause menu. - You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default. - Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events). - Added more descriptions and feedback from action usage. - Doors now automatically open when unlocked. - Added a puzzle note for the statue room. - When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected). - Actions are highlighted when selected. - The currently selected inventory page is now displayed as a page number.
changedThese changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day! - Elias

Bug fixes: - Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry! - Fixed some text not appearing when using certain actions in certain places. - Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week. - Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.

Changes/Improvements: - Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder. - The mouse wheel can be used to switch between each action. - A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.

  • You can check the instructions screen from the pause menu. - You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default. - Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events). - Added more descriptions and feedback from action usage. - Doors now automatically open when unlocked. - Added a puzzle note for the statue room. - When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected). - Actions are highlighted when selected. - The currently selected inventory page is now displayed as a page number.

These changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day! - Elias

Source

Steam News / 4 February 2023

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