Hello everyone! Hope your day is going well. Here are some more changes/fixes that I believe will improve your game experience.
Full notes
Full The Shadow People update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Hope your day is going well. Here are some more changes/fixes that I believe will improve your game experience.
What changed
1 fix2 additions1 change0 removals
Gameplay
UI and audio
Events
Performance
fixedBug fixes: - Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry! - Fixed some text not appearing when using certain actions in certain places. - Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week. - Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.
addedChanges/Improvements: - Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder. - The mouse wheel can be used to switch between each action. - A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.
addedYou can check the instructions screen from the pause menu. - You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default. - Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events). - Added more descriptions and feedback from action usage. - Doors now automatically open when unlocked. - Added a puzzle note for the statue room. - When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected). - Actions are highlighted when selected. - The currently selected inventory page is now displayed as a page number.
changedThese changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day! - Elias
The Shadow People changes
fixedBug fixes: - Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry! - Fixed some text not appearing when using certain actions in certain places. - Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week. - Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.
addedChanges/Improvements: - Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder. - The mouse wheel can be used to switch between each action. - A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.
addedYou can check the instructions screen from the pause menu. - You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default. - Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events). - Added more descriptions and feedback from action usage. - Doors now automatically open when unlocked. - Added a puzzle note for the statue room. - When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected). - Actions are highlighted when selected. - The currently selected inventory page is now displayed as a page number.
changedThese changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day! - Elias
Bug fixes: - Fixed a bug where the hacksaw would not spawn if you played the game twice (or more) without restarting the application or loading the game, which would make the game unwinnable. I honestly thought I had fixed this bug a ways back, but apparently not. Very sorry! - Fixed some text not appearing when using certain actions in certain places. - Fixed the opening dialogue to acknowledge that finals is NEXT week, not this week. - Fixed a bug where re-lighting the candles in the church's first room will re-trigger the puzzle solution.
Changes/Improvements: - Updated the flooded labyrinth again to make it even less (unfairly) confusing. Also can travel from the flooded labyrinth back to the sewers using a ladder. - The mouse wheel can be used to switch between each action. - A pause menu button was added to the gameplay interface. Now you can pause without needing to right click.
You can check the instructions screen from the pause menu. - You can increase/decrease the master volume by 10% increments. The game now starts at 40% by default. - Added two extra save files plus auto-save. Auto-save triggers each room (not counting transition events). - Added more descriptions and feedback from action usage. - Doors now automatically open when unlocked. - Added a puzzle note for the statue room. - When selecting an item, the "use" action is automatically also selected (assuming the "put" action isn't selected). - Actions are highlighted when selected. - The currently selected inventory page is now displayed as a page number.
These changes should help smooth out some of the rough edges. I still have not been able to reproduce any crashes, but auto-save should help out in case you encounter one. Enjoy, and have a great day! - Elias