HomeGamesUpdatesPricingMethodology
Steam News10 February 20264mo ago

Our plans for the beginning of 2026

It has been a while since our last update and we're excited to share a lot of awesome game features that we worked on, as well as what's coming next. Features Here are some of the features we're working on.

Full notes

Full The Shadow Beneath update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
changedFeaturesOur main character, Amon, got a complete visual upgrade
addedFeaturesWe added more rooms to the game, big visual upgrades and lighting improvements to the existing ones
changedFeaturesCombat feedback improvements - heavily improved how the combat feels
addedFeaturesOur magic system got a big improvement, with new epic VFX and more skills
addedFeaturesA complete redesign of our AI implementation in order to add more enemy types and flexibility
changedNear FutureWe are really excited to share that we plan on starting playtesting in April. Stay tuned in order to find out how to join the playtest.

The Shadow Beneath changes

changedOur main character, Amon, got a complete visual upgrade
addedWe added more rooms to the game, big visual upgrades and lighting improvements to the existing ones
changedCombat feedback improvements - heavily improved how the combat feels
addedOur magic system got a big improvement, with new epic VFX and more skills
addedA complete redesign of our AI implementation in order to add more enemy types and flexibility

It has been a while since our last update and we're excited to share a lot of awesome game features that we worked on, as well as what's coming next.

Features

Here are some of the features we're working on. Each one will get a separate devlog in the upcoming weeks:

  • Our main character, Amon, got a complete visual upgrade

  • Character customization(weapons, demonic arms and even more)

  • We added more rooms to the game, big visual upgrades and lighting improvements to the existing ones

  • Combat feedback improvements - heavily improved how the combat feels

  • Our magic system got a big improvement, with new epic VFX and more skills

  • A complete redesign of our AI implementation in order to add more enemy types and flexibility

Expect some videos coming soon regarding each topic, we can't wait to share more!

Near Future

We are really excited to share that we plan on starting playtesting in April. Stay tuned in order to find out how to join the playtest.

Thank you all for your patience and faith in us and our game, The Shadow Beneath!

The Shadow Beneath

Source

Steam News / 10 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.