Full notes
Full The Shadow Beneath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The Shadow Beneath changes
It has been a while since our last update and we're excited to share a lot of awesome game features that we worked on, as well as what's coming next.
Features
Here are some of the features we're working on. Each one will get a separate devlog in the upcoming weeks:
Our main character, Amon, got a complete visual upgrade
Character customization(weapons, demonic arms and even more)
We added more rooms to the game, big visual upgrades and lighting improvements to the existing ones
Combat feedback improvements - heavily improved how the combat feels
Our magic system got a big improvement, with new epic VFX and more skills
A complete redesign of our AI implementation in order to add more enemy types and flexibility
Expect some videos coming soon regarding each topic, we can't wait to share more!
Near Future
We are really excited to share that we plan on starting playtesting in April. Stay tuned in order to find out how to join the playtest.
Thank you all for your patience and faith in us and our game, The Shadow Beneath!
Source
Changelog.gg summarizes and formats this update. How we read updates.
