HomeGamesUpdatesPricingMethodology
Steam News7 December 20256mo ago

Optimization

When the demo launched, there were problems with optimization, where players on high-end graphics cards had a bad experience and low frame rates. Since then, we worked tirelessly on the optimization side of the game.

Full notes

Full The Seven Enchantments update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Performance
changedWhen the demo launched, there were problems with optimization, where players on high-end graphics cards had a bad experience and low frame rates.
changedSince then, we worked tirelessly on the optimization side of the game. There is still room to improve, but as of now, the game is playable on mobile GTX 1070 on high settings, getting around 50 FPS while being in highly detailed areas.

The Seven Enchantments changes

changedWhen the demo launched, there were problems with optimization, where players on high-end graphics cards had a bad experience and low frame rates.
changedSince then, we worked tirelessly on the optimization side of the game. There is still room to improve, but as of now, the game is playable on mobile GTX 1070 on high settings, getting around 50 FPS while being in highly detailed areas.

When the demo launched, there were problems with optimization, where players on high-end graphics cards had a bad experience and low frame rates.

Since then, we worked tirelessly on the optimization side of the game. There is still room to improve, but as of now, the game is playable on mobile GTX 1070 on high settings, getting around 50 FPS while being in highly detailed areas.

Source

Steam News / 7 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.