What changed
0 fixes1 addition0 changes0 removals
addedThank you all for your patience. Things are getting settled down again so more updates should be coming. Long story short kids were born, several other obligated work was completed and additional overall life/work shifts. So to kick things off several several UI fixes have been added to the unstable branch. The major focus right now is going to be cleaning up several deep rooted issues and spend dedicated time on refactoring things to make them play a bit nicer. The travel map obstacles ran into a lot of issues and wasn't fun in its initial implementation so a bit of rework had to occur. Additionally there should be major changes rolling out over time as well as a bit of streamlining in some of the processes. For instance the research menu is very confusing to many and though it was meant to be more exploratory there is a lot missing and ultimately brings the game down a bit considering it is the major focus for you the AI (player). There will be more comments on the actual code and game changes over long descriptions for a while until things are in a good place. Unstable branch is also going to get more frequent updates. A lot of the original game ideas were put in place to challenge some ideas during development and see what works and what doesn't and actually spend time to see what could be done. This is typically different then most projects but the idea was to try some things out that often are neglected. A lot of lessons were learned along the way and corrections and fixes will be seen on future features and new projects once this is completed. There are still a good amount of bugs as well so before we put the new features in I want to spend more time giving those systems some love. The overall goal is to get a very clear roadmap for the remaining features, clean up some long standing bugs and finish what was started. Again thanks everyone for your patience, and you will be hearing more soon.
The Sentient changes
addedThank you all for your patience. Things are getting settled down again so more updates should be coming. Long story short kids were born, several other obligated work was completed and additional overall life/work shifts. So to kick things off several several UI fixes have been added to the unstable branch. The major focus right now is going to be cleaning up several deep rooted issues and spend dedicated time on refactoring things to make them play a bit nicer. The travel map obstacles ran into a lot of issues and wasn't fun in its initial implementation so a bit of rework had to occur. Additionally there should be major changes rolling out over time as well as a bit of streamlining in some of the processes. For instance the research menu is very confusing to many and though it was meant to be more exploratory there is a lot missing and ultimately brings the game down a bit considering it is the major focus for you the AI (player). There will be more comments on the actual code and game changes over long descriptions for a while until things are in a good place. Unstable branch is also going to get more frequent updates. A lot of the original game ideas were put in place to challenge some ideas during development and see what works and what doesn't and actually spend time to see what could be done. This is typically different then most projects but the idea was to try some things out that often are neglected. A lot of lessons were learned along the way and corrections and fixes will be seen on future features and new projects once this is completed. There are still a good amount of bugs as well so before we put the new features in I want to spend more time giving those systems some love. The overall goal is to get a very clear roadmap for the remaining features, clean up some long standing bugs and finish what was started. Again thanks everyone for your patience, and you will be hearing more soon.
Thank you all for your patience. Things are getting settled down again so more updates should be coming. Long story short kids were born, several other obligated work was completed and additional overall life/work shifts. So to kick things off several several UI fixes have been added to the unstable branch. The major focus right now is going to be cleaning up several deep rooted issues and spend dedicated time on refactoring things to make them play a bit nicer. The travel map obstacles ran into a lot of issues and wasn't fun in its initial implementation so a bit of rework had to occur. Additionally there should be major changes rolling out over time as well as a bit of streamlining in some of the processes. For instance the research menu is very confusing to many and though it was meant to be more exploratory there is a lot missing and ultimately brings the game down a bit considering it is the major focus for you the AI (player). There will be more comments on the actual code and game changes over long descriptions for a while until things are in a good place. Unstable branch is also going to get more frequent updates. A lot of the original game ideas were put in place to challenge some ideas during development and see what works and what doesn't and actually spend time to see what could be done. This is typically different then most projects but the idea was to try some things out that often are neglected. A lot of lessons were learned along the way and corrections and fixes will be seen on future features and new projects once this is completed. There are still a good amount of bugs as well so before we put the new features in I want to spend more time giving those systems some love. The overall goal is to get a very clear roadmap for the remaining features, clean up some long standing bugs and finish what was started. Again thanks everyone for your patience, and you will be hearing more soon.