Here is the first design of our Hideout system, located across different biomes and built to fulfill all of the player's strategic needs!
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Full The Runesmith update
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What changed
1 fix1 addition1 change0 removals
Maps
Gameplay
changedHere is the first design of our Hideout system, located across different biomes and built to fulfill all of the player's strategic needs!
fixedIn the early stages, we used a concrete floor with fixed points for craft stations and NPCs. However, as development progressed, we realized that this structure limited player creativity and freedom. So, we decided to completely overhaul the system.
addedThe Hideout is now transforming into a dynamic mechanic where players can freely place and manage the structures and stations they craft on a grid-based layout, fully customizing their space. We are even considering adding an expandable version of the Hideout in the future—one that unlocks new sections, expands the area, or gains new functionalities.
The Runesmith changes
changedHere is the first design of our Hideout system, located across different biomes and built to fulfill all of the player's strategic needs!
fixedIn the early stages, we used a concrete floor with fixed points for craft stations and NPCs. However, as development progressed, we realized that this structure limited player creativity and freedom. So, we decided to completely overhaul the system.
addedThe Hideout is now transforming into a dynamic mechanic where players can freely place and manage the structures and stations they craft on a grid-based layout, fully customizing their space. We are even considering adding an expandable version of the Hideout in the future—one that unlocks new sections, expands the area, or gains new functionalities.
Here is the first design of our Hideout system, located across different biomes and built to fulfill all of the player's strategic needs!
In the early stages, we used a concrete floor with fixed points for craft stations and NPCs. However, as development progressed, we realized that this structure limited player creativity and freedom. So, we decided to completely overhaul the system.
The Hideout is now transforming into a dynamic mechanic where players can freely place and manage the structures and stations they craft on a grid-based layout, fully customizing their space. We are even considering adding an expandable version of the Hideout in the future—one that unlocks new sections, expands the area, or gains new functionalities.
We’d love to hear your thoughts on this.
Come help shape the future of The RuneSmith with us! 🎉