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- The Runesmith
Pre-Alpha Devlog v0.4.0 – Rune System & Divine Paths
This week, we focused our development efforts entirely on Rune crafting and the Rune system. Within The RuneSmith universe, there are six ancient gods ready to form a bond with the player, each representing a different…
Announcement3 changesMapsBalance - The Runesmith
Pre-Alpha Devlog v0.3.0 – Smarter Spawning & Combat
Over the past few days, we’ve made major updates to the enemy spawning system and visual feedback. Enemies now spawn and leave the world with improved visual effects, making their presence feel more impactful. A new ene…
Announcement4 changesFixPerformance - The Runesmith
Pre-Alpha Devlog v0.2.0 – AI Behavior
In recent days, we’ve focused heavily on improving the game’s AI system and creature behaviors. Movement and animation transitions have been reworked, the walk–run blend system has been updated, and creatures now move m…
Announcement3 changesFixGameplay - The Runesmith
Pre-Alpha Devlog v0.1.0 – Hideout Design
Here is the first design of our Hideout system, located across different biomes and built to fulfill all of the player's strategic needs! In the early stages, we used a concrete floor with fixed points for craft station…
Announcement2 changesFixGameplay




