Full notes
Full The RPG Engine update
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Repeated intro
Hey Ya'll!
What changed
- Gameplay
- UI and audio
- Maps
- Server
- Compatibility
The RPG Engine changes
It's patch day, and we've got some exciting improvements for you!
Building just got way easier with an all new Group-Selector which lets you:
Move
Rotate
Scale
Copy/Paste
Combine to prefab (by copy/pasting)
Delete all Selected
(Enabled by hold shift and dragging while in build mode. Holding Ctrl lets you add and remove individual bits)
We've added over 500 new Scifi assets which can be filtered with the phrase "Polycyber" in the building menu.
We've blasted through a bunch of our todo-back log along with the following updates:
Dice now scale according to how close or far from the map you are.
Better dice collision (should no longer fall through the floor).
Cleaned up Dice results display in the chat window.
Rulers now seen by other players and GM.
Network improvements.
Map loading Improvements.
Safety checks on importing your own meshes so you don't break the game.
We completed a number of prop tweaks which needed to be done (This may cause some of your existing builds to looks a little odd, as some prop pivots and/or rotations have being updated.
We've also done a vast amount of backend tweaks as well in anticipation of compatibility with the TiltFive hardware for a holographic VTT... check them out at: https://www.tiltfive.com/
As always, thanks for all the feedback! You can get involved with feature discussions, suggestions or report bugs over on the discord: https://discord.gg/mJntEJ2kzC
Stay Awesome, Stay Creative and Happy Gaming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
