HomeGamesUpdatesPricingMethodology
Steam News5 February 20251y ago

Patch 41 - Group Selector and sci-fi fun!

Hey Ya'll! It's patch day, and we've got some exciting improvements for you! Building just got way easier with an all new Group-Selector which lets you: Move Rotate Scale Copy/Paste Combine to prefab (by copy/pasting) D

Full notes

Full The RPG Engine update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Ya'll!

What changed

0 fixes3 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Server
  • Compatibility
changedIt's patch day, and we've got some exciting improvements for you!
addedBuilding just got way easier with an all new Group-Selector which lets you:
changedCopy/Paste
added(Enabled by hold shift and dragging while in build mode. Holding Ctrl lets you add and remove individual bits)
addedWe've added over 500 new Scifi assets which can be filtered with the phrase "Polycyber" in the building menu.
changedDice now scale according to how close or far from the map you are.

The RPG Engine changes

changedIt's patch day, and we've got some exciting improvements for you!
addedBuilding just got way easier with an all new Group-Selector which lets you:
changedCopy/Paste
added(Enabled by hold shift and dragging while in build mode. Holding Ctrl lets you add and remove individual bits)
addedWe've added over 500 new Scifi assets which can be filtered with the phrase "Polycyber" in the building menu.

It's patch day, and we've got some exciting improvements for you!

Building just got way easier with an all new Group-Selector which lets you:

  • Move

  • Rotate

  • Scale

  • Copy/Paste

  • Combine to prefab (by copy/pasting)

  • Delete all Selected

(Enabled by hold shift and dragging while in build mode. Holding Ctrl lets you add and remove individual bits)

We've added over 500 new Scifi assets which can be filtered with the phrase "Polycyber" in the building menu.

We've blasted through a bunch of our todo-back log along with the following updates:

  • Dice now scale according to how close or far from the map you are.

  • Better dice collision (should no longer fall through the floor).

  • Cleaned up Dice results display in the chat window.

  • Rulers now seen by other players and GM.

  • Network improvements.

  • Map loading Improvements.

  • Safety checks on importing your own meshes so you don't break the game.

  • We completed a number of prop tweaks which needed to be done (This may cause some of your existing builds to looks a little odd, as some prop pivots and/or rotations have being updated.

We've also done a vast amount of backend tweaks as well in anticipation of compatibility with the TiltFive hardware for a holographic VTT... check them out at: https://www.tiltfive.com/

As always, thanks for all the feedback! You can get involved with feature discussions, suggestions or report bugs over on the discord: https://discord.gg/mJntEJ2kzC

Stay Awesome, Stay Creative and Happy Gaming!

Source

Steam News / 5 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.