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Steam News22 May 20251y ago

Update 0.14.3 - 05/22/2025 (#75cc17c4)

Greetings @everyone! Here we are with a new Update! Update 14 – Power and Fury, is now out on Steam! Sooooo... What’s up?! V0.14.

Full notes

Full The Rogue Prince of Persia update

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What changed

0 fixes5 additions5 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Performance
addedHere we are with a new Update! Update 14 – Power and Fury, is now out on Steam!
changedMedallions & Looters Rework It’s been a long time since we tweaked / reworked our medallion design it was about time that we put our hands in there! We reworked ALL medallions and looters
changedDesign of all the medallions has been reworked.
addedYou now have 4 categories: Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense. Rare Medallions: Those unique medallions bring additional effects to your attacks and movements. Use them to shape your builds wisely. Legendary Medallions: Like the previous ones, they have unique attributes but a scale that can be completely game changer for your build. Corrupted Medallions: You know the drill. Great bonuses and effects, but with a counterpart.
removedLooters have been reworked too Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot! Medallion Altar is also a “gambling machine”, but you pay with gold. And of course, the more you use it, the more chances you have to get great loot. Boss Looters have been removed. The “Weapon Looter” has been moved to the beginning of each biome and is now more of a “Start Looter” giving you lots of gold, lots of Soul Cinders, max health or a Medallion Slot. Astara is back at improving weapons, up to 2 times. Shops' loot has been adjusted too. Removed gold reward and cost scaling across biomes. Gold value should be more consistent and relevant now. The overall balancing has been tweaked to follow all these modifications. (Your feedback is more than welcome on that part!)
changedSkills have been adjusted accordingly.

The Rogue Prince of Persia changes

addedHere we are with a new Update! Update 14 – Power and Fury, is now out on Steam!
changedMedallions & Looters Rework It’s been a long time since we tweaked / reworked our medallion design it was about time that we put our hands in there! We reworked ALL medallions and looters
changedDesign of all the medallions has been reworked.
addedYou now have 4 categories: Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense. Rare Medallions: Those unique medallions bring additional effects to your attacks and movements. Use them to shape your builds wisely. Legendary Medallions: Like the previous ones, they have unique attributes but a scale that can be completely game changer for your build. Corrupted Medallions: You know the drill. Great bonuses and effects, but with a counterpart.
removedLooters have been reworked too Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot! Medallion Altar is also a “gambling machine”, but you pay with gold. And of course, the more you use it, the more chances you have to get great loot. Boss Looters have been removed. The “Weapon Looter” has been moved to the beginning of each biome and is now more of a “Start Looter” giving you lots of gold, lots of Soul Cinders, max health or a Medallion Slot. Astara is back at improving weapons, up to 2 times. Shops' loot has been adjusted too. Removed gold reward and cost scaling across biomes. Gold value should be more consistent and relevant now. The overall balancing has been tweaked to follow all these modifications. (Your feedback is more than welcome on that part!)

Greetings @everyone!

Here we are with a new Update! Update 14 – Power and Fury, is now out on Steam!

Sooooo... What’s up?! V0.14.3: 75cc17c4

Medallions & Looters Rework It’s been a long time since we tweaked / reworked our medallion design it was about time that we put our hands in there! We reworked ALL medallions and looters

  • Design of all the medallions has been reworked.

  • You now have 4 categories:

    • Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense.

    • Rare Medallions: Those unique medallions bring additional effects to your attacks and movements. Use them to shape your builds wisely.

    • Legendary Medallions: Like the previous ones, they have unique attributes but a scale that can be completely game changer for your build.

    • Corrupted Medallions: You know the drill. Great bonuses and effects, but with a counterpart.

  • Looters have been reworked too

    • Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot!

    • Medallion Altar is also a “gambling machine”, but you pay with gold. And of course, the more you use it, the more chances you have to get great loot.

    • Boss Looters have been removed.

    • The “Weapon Looter” has been moved to the beginning of each biome and is now more of a “Start Looter” giving you lots of gold, lots of Soul Cinders, max health or a Medallion Slot.

    • Astara is back at improving weapons, up to 2 times.

    • Shops' loot has been adjusted too.

    • Removed gold reward and cost scaling across biomes. Gold value should be more consistent and relevant now.

    • The overall balancing has been tweaked to follow all these modifications. (Your feedback is more than welcome on that part!)

  • Skills have been adjusted accordingly.

  • Added medallions view in HUD that reacts with their activation and state.

Tools

  • 3 new tools have been added:

    • Blowgun

    • Fire Vial

    • Bladed Cyclone

I won’t say more and let you test them. Gonna need to unlock them first though.

  • We’ve also reworked how the Saw works. Now it drops a Saw Trap that goes back and forth. AND! It doesn't hurt you anymore! :D

Traversal Polish

  • We worked on improving the overall Traversal smoothness, trying to reduce the stickiness.

  • Dash, Jump and Kick animations have been reworked, and variations have been added.

Optimization

  • Loadings should now be way smoother and shorter, avoiding spikes.

  • Overall performances should be better too.

  • Screen resolutions are now unlocked!

    • The list available in the option is now based on the resolutions supported by your monitor.

Thanks a lot! Baguette Squad out.

Source

Steam News / 22 May 2025

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