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Steam News22 May 20251y ago

Power and Fury update - more powerful builds and big improvements for controls!

Hello, We're back with a game-changing new update - Power and Fury! Builds now feel way more powerful & intuitive and we've improved the traversal controls to be smoother, snappier and more precise.

Full notes

Full The Rogue Prince of Persia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

0 fixes6 additions19 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Maps
  • Store
addedWe're back with a game-changing new update - Power and Fury ! Builds now feel way more powerful & intuitive and we've improved the traversal controls to be smoother, snappier and more precise.
changedControl improvements You'll really need to play to feel the difference of all this, but here's what we've changed!
changedReduced the 'magnetic' feeling - stuff like sticking to poles and walls when you don't want to
changedIn case you missed it, input lag was reduced in a previous update
changedAdjusted its detection distance and trajectory
addedNew animation

The Rogue Prince of Persia changes

addedWe're back with a game-changing new update - Power and Fury ! Builds now feel way more powerful & intuitive and we've improved the traversal controls to be smoother, snappier and more precise.
changedControl improvements You'll really need to play to feel the difference of all this, but here's what we've changed!
changedReduced the 'magnetic' feeling - stuff like sticking to poles and walls when you don't want to
changedIn case you missed it, input lag was reduced in a previous update
changedAdjusted its detection distance and trajectory

We're back with a game-changing new update - Power and Fury! Builds now feel way more powerful & intuitive and we've improved the traversal controls to be smoother, snappier and more precise.

Basically, we've beefed up everything, so check it out!

If you prefer your update info in video form, watch this, otherwise read on!

Control improvements You'll really need to play to feel the difference of all this, but here's what we've changed!

Global

  • Reduced the 'magnetic' feeling - stuff like sticking to poles and walls when you don't want to

  • In case you missed it, input lag was reduced in a previous update

Vault and dash

  • Adjusted its detection distance and trajectory

  • New animation

Ledge and one way platform grab

  • Smoother movement

  • Can interrupt the movement quicker with a dash, attack or jump

Vayu's Breath (speed boost)

  • Lasts longer than before

  • More actions add to its gauge - water slide and jumps off the back wall

Each aspect on its own might seem minor, but add it all up and the controls feel way better - let us know how it feels!

Medallions ALL medallions have been changed - effects are now more straightforward and easy to understand how they will, or won't, fit in your build.

Each medallion has an impact that you'll feel straight away, with their effects magnifying as you pick up others. So basically your choices will be more meaningful and feel more satisfying.

Here's a quick breakdown of how the new medallions are grouped, in their 4 levels of rarity - basic, rare, legendary and legendary (corrupted).

Basic

Bonuses focused on flat stat improvements, stuff like increase weapon damage, increase Vayu's Breath accumulation rate, increase gold gains - 'basic' upgrades that will still make a noticeable difference as soon as you pick them up.

These are split in pairs (right & left), each medallion will give a bonus on its own, but having both parts equipped will boost the bonus of both. i.e. you have one 'weapon damage increased by 10%' medallion, then you pick up it's twin, and now both the medallions have a 15% effect, giving 30% total.

Rare

Medallions which give additional effects to your attacks and movements - stuff you can create specific builds around, like critical hits stun nearby enemies, attacks have a chance to burn enemies, or reduce damage taken by the amount of gold you have.

You'll want to pick these up with certain weapons or medallions to create amazing builds.

Legendary

Medallions you just WANT to find each time - the 'God Run' medallions.

Think of things like block the next attack you receive (recharges), grant 1 Seal of Zurvan (revive to 50% health if you die), dashing triggers Vayu's Breath.

Legendary (Corrupted)

Trade-off upgrades which can create a very powerful combination with another medallion (or even on their own!), but will punish you if you're not careful.

For example, increase damage dealt but also damage received, have a chance to block damage but all healing is reduced, increase critical damage but reduce base damage.

Overall

You should see that it is much easier to figure out where medallions will create synergies with other medallions and with specific weapons.

This will give you much more choice in how to shape each run and make your builds feel more powerful.

New tools We've also added 3 new tools:

  • Blowgun - fires 3 darts

  • Fire Vial - drops fire in a zone around you

  • Bladed Cyclone - several blades orbit around you

Optimization

  • Loadings should now be way smoother and shorter, avoiding spikes.

  • Overall performances should be better too.

  • Screen resolutions are now unlocked! The list available in the option is now based on the resolutions supported by your monitor.

Looter rework

  • Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get great loot!

  • Medallion Altar is also a “gambling machine”, but you pay with gold. And of course, the more you use it, the more chances you have to get great loot.

  • Boss Looters have been removed.

  • The “Weapon Looter” has been moved to the beginning of each biome and is now more of a “Start Looter” giving you lots of gold, lots of Soul Cinders, max health or a Medallion Slot.

  • Astara is back at improving weapons, up to 2 times, against gold.

  • Shops loot have been adjusted too.

The overall balancing has been tweaked to follow all these modifications. Your feedback is more than welcome on all of these changes, as always :)

And that's everything!

We'll be back soon,

Thanks, Matt & the EE team

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Source

Steam News / 22 May 2025

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