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Full notes
Full 三国仁义传 The Righteousness: SanGuo update
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What changed
- Maps
- Gameplay
- Events
- Balance
- UI and audio
三国仁义传 The Righteousness: SanGuo changes
Version 0.8 Update
This time, we finally welcome a major version update — from 0.7 to 0.8.
The completion of this milestone owes much to the main storyline finally reaching full completion. Previously, with the main maps still unfinished, many designs had to be put on hold. Now, they can finally take shape.
Collection Gameplay: Age of Benevolence
During your adventure, players will encounter humans or yokai who bear no ill will. After conversing with them, they’ll choose to seek refuge at Liu Bei’s sanctuary.
As you help more people along the way, Liu Bei will grant you corresponding rewards.
This system not only enriches the exploration experience but also gives tangible expression to the game’s core theme — benevolence and righteousness.
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Scene Enhancement Items
Three new upgrade items have been added throughout the stages:
Increase maximum HP
Increase maximum stamina
Increase maximum ammo capacity
Some of these items are deeply hidden and require keen observation to find. Others are placed in areas that demand skillful control to reach.
There are quite a few of these secrets — collecting them all will noticeably ease the game’s overall difficulty.
This design reflects my long-held philosophy:
I don’t want players to feel too much pressure while playing. A game should be enjoyable — enough is enough.
Both of these systems will also tie into the achievement system, which will continue to be refined in future updates.
Main Story Progress
The main storyline and all levels are now complete, with only the final boss’s animation assets still in production.
Once that part is finished, the main story arc can finally come to a full close.
Looking Ahead to Version 0.9
Next, I plan to rework the combat system on a small scale — to make the protagonist’s abilities more distinct and improve the overall feel of the action.
UI polishing and remaining bug fixes will also continue.
If everything goes smoothly, the official release version will arrive soon after. That moment will mark the end of this six-to-seven-year solo dev marathon between my father and me.
Through this journey, we’ve seen things more clearly and thought more deeply. No need for grand words, no hardship stories, and certainly no “developer preaching.” Everyone walks their own path. For those who truly love games — let that love stay pure.
So, let’s rest well, eat well, and play well.
See you next time.
Developer — Golden Alucard
Source
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