In this update2
Full notes
Full The Relic: First Guardian update
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What changed
- Performance
- Fixes
The Relic: First Guardian changes
An Update for the Community
Thank you to everyone who has taken the time to share detailed reports and feedback with us since launch. We are listening closely to everything about performance, balance, and bugs in Arsilthus.
The small team at Project Cloud Games is continuing to work round the clock to stabilise and refine the game. We know there is still work to be done, and we are completely committed to earning your trust with concrete actions and fast-paced updates.
Patch 4 is coming later today. This update addresses critical boss issues, player movement bugs, overall performance, and key difficulty spikes reported by the community.
Patch 4 Notes
- Lighting AdjustmentsUpdated lighting for Chapter 1 and Chapter 2 Plains • Rewards & Items: Added field rewards in Chapter 1, and added a new rune that increases consumable items • Combat & Animation: Adjusted basic monster animation timing in Chapter 1 • Fixes & Stability: - Fixed issues where certain bosses were frozen or not moving - Fixed misaligned or incorrectly placed objects - Fixed issues in the "Shadow of the King" dungeon • Performance & World Improvements: - Frame rate improvements for Edens in Chapter 1 - Added additional spawn points - Adjusted the location of the First Relic Awakening Shard
Fixed DLC to appear by the second fast travel point
This update is just another step forward in our long-term pledge to support and improve The Relic: First Guardian. Please keep sharing your feedback - we are continuously working to make the game the best it can possibly be.
Thank you for your honesty, your patience, and for staying on this journey with us.
Source
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