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Steam News3 August 20232y ago

First Announcement + The entire changelog up until this point!

Hi there! So the Red Sun has been in development intermittently for just under 7 months now, so some form of announcement is probably long due.

Full notes

Full The Red Sun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions5 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
fixedRed Sun 0.84: 8/3/23 Added faces to humanoid faction Added bus and destroyed car sprites Added fire sprites Fixed Toro Kono Captain Bug (Could not damage military) Fixed Square Shooter Bug (Autofired if could not see target) Added Background to Annie Boss Fight
addedRed Sun 0.83: 8/1/23 Added Damage Screen Damage Effect (Vignette and Distortion) Added Laser Distortion Allowed jumping while standing on enemies
fixedRed Sun 0.82: 7/27/23 Dashing now damages enemies Contact damage immunity when dashing Spearpoint fix Enemy positioning in hell room (Final room after receiving the saber) is more forgiving Fixed Saber Tutorial Typo Em and Be are now visually distinct (Purple and... more purple) Popup text now lasts longer after leaving vicinity Reduced mass of floaters 5 --> 2.5
changedRed Sun 0.81: 7/25/23 Keybind fix (Update 0.8 forced default keybinds) Cutscene UI Fix (Differently sized screens would show UI in different places) Object Pool Fix (Projectiles Persist through scene changes) Toro kono spear point knockback changes
addedRed Sun 0.8: 7/24/23 Prologue Cutscenes added Prologue levels added Added Saveslots Added Allied Military Faction (Rifleman, Shielded Rifleman, Sniper, Rocketman, Captain)
fixedRed Sun 0.7: 7/11/23 Added Double Damage Sound Effect Fixed Saber Death Bug (Saber would not disappear on death) Added Damage Screen Shake Added Laser Screen Shake Added Post Processing (Day and Night) Added Add floating smoke + dust particles Added camera bounds Added New Player Sprite Aggressive floaters now move at a constant velocity Dark room is now actually dark Added Pickup floating animation Added Tileset to all scenes Added city background Cabo now deals double damage Cabo attacks more often if hit Mouse cursor hidden on gameplay (bug on end game screen, no mouse shown) Toro Kono Head now transfers damage

The Red Sun changes

fixedRed Sun 0.84: 8/3/23 Added faces to humanoid faction Added bus and destroyed car sprites Added fire sprites Fixed Toro Kono Captain Bug (Could not damage military) Fixed Square Shooter Bug (Autofired if could not see target) Added Background to Annie Boss Fight
addedRed Sun 0.83: 8/1/23 Added Damage Screen Damage Effect (Vignette and Distortion) Added Laser Distortion Allowed jumping while standing on enemies
fixedRed Sun 0.82: 7/27/23 Dashing now damages enemies Contact damage immunity when dashing Spearpoint fix Enemy positioning in hell room (Final room after receiving the saber) is more forgiving Fixed Saber Tutorial Typo Em and Be are now visually distinct (Purple and... more purple) Popup text now lasts longer after leaving vicinity Reduced mass of floaters 5 --> 2.5
changedRed Sun 0.81: 7/25/23 Keybind fix (Update 0.8 forced default keybinds) Cutscene UI Fix (Differently sized screens would show UI in different places) Object Pool Fix (Projectiles Persist through scene changes) Toro kono spear point knockback changes
addedRed Sun 0.8: 7/24/23 Prologue Cutscenes added Prologue levels added Added Saveslots Added Allied Military Faction (Rifleman, Shielded Rifleman, Sniper, Rocketman, Captain)

Hi there! So the Red Sun has been in development intermittently for just under 7 months now, so some form of announcement is probably long due. The demo has been out for about 2 months and there have been a lot of updates that I haven't been announcing, mostly because I totally forgot I could. That being said, I want to post changelogs every time I make an update, which will hopefully be every few days until I feel that the demo is polished enough. In any case, that means that there are a lot of updates that I have not posted, I'm posting the entire changelog since development started on January 7th, 2023.

Some of the dates might be off a bit, but they should be decent ballparks. I just find it interesting to see how this game shaped up to be what it is today and thought some of you guys might be interested. Honestly it's kind of crazy how many breaks I took during development, and I hope I can be more consistent in the future. Anyways, I have a pretty big update cooking up, so hopefully it won't take 2 months until I release it!

Red Sun 0.84: 8/3/23 Added faces to humanoid faction Added bus and destroyed car sprites Added fire sprites Fixed Toro Kono Captain Bug (Could not damage military) Fixed Square Shooter Bug (Autofired if could not see target) Added Background to Annie Boss Fight

Red Sun 0.83: 8/1/23 Added Damage Screen Damage Effect (Vignette and Distortion) Added Laser Distortion Allowed jumping while standing on enemies

Red Sun 0.82: 7/27/23 Dashing now damages enemies Contact damage immunity when dashing Spearpoint fix Enemy positioning in hell room (Final room after receiving the saber) is more forgiving Fixed Saber Tutorial Typo Em and Be are now visually distinct (Purple and... more purple) Popup text now lasts longer after leaving vicinity Reduced mass of floaters 5 --> 2.5

Red Sun 0.81: 7/25/23 Keybind fix (Update 0.8 forced default keybinds) Cutscene UI Fix (Differently sized screens would show UI in different places) Object Pool Fix (Projectiles Persist through scene changes) Toro kono spear point knockback changes

Red Sun 0.8: 7/24/23 Prologue Cutscenes added Prologue levels added Added Saveslots Added Allied Military Faction (Rifleman, Shielded Rifleman, Sniper, Rocketman, Captain)

Red Sun 0.7: 7/11/23 Added Double Damage Sound Effect Fixed Saber Death Bug (Saber would not disappear on death) Added Damage Screen Shake Added Laser Screen Shake Added Post Processing (Day and Night) Added Add floating smoke + dust particles Added camera bounds Added New Player Sprite Aggressive floaters now move at a constant velocity Dark room is now actually dark Added Pickup floating animation Added Tileset to all scenes Added city background Cabo now deals double damage Cabo attacks more often if hit Mouse cursor hidden on gameplay (bug on end game screen, no mouse shown) Toro Kono Head now transfers damage

Red Sun 0.62: 4/24/23 Updated Tutorial Texts to include updated keybinds Reduced friction on player character Increased brightness on first saber room Widened wall in Cabo room Added jumping behavior when cornered to Cabo If Cabo teleports out of bounds, Cabo will now teleport to top of room

Red Sun 0.61: 3/30/23 Added keybind settings Added Toro Kono Captain “Cabo” Added Toro Kono Building Levels Reset Dash On Pogo Fix UI to be more dynamic Added story elements Added Jump Buffer Lower the black space on falling death Added New Toro Kono Enemy “Mage” Added Gate Rush Room Added Jump Pads

Red Sun 0.58: 3/30/23 Updated Tutorial texts Added 3 frames of Coyote time on jump Updated menu fonts and backgrounds Toro Kono now jump over obstacles if not near destination Changed lighting on player Toro Kono Gunman sounds synced Added walking particles for Toro Kono

Red Sun 0.57: 3/27/23 Changes to Steve Arena, corners are no longer traps. Decreased Steve Health to 38 When Steve Minions Die, they turn white and no longer have lighting Reduced mass of Steve minions Added Boss Health Bars

Red Sun 0.56: 3/26/23 Changed Dark Room layout and enemies Allowed downpogo when standing on live enemy Enemies now float over corpses Increased Steve Health

Red Sun 0.55: 3/25/23 Decreased Steve Health Decreased Em & Be

Red Sun 0.5: 3/24/23 Added New Enemies “Toro Kono Spearman” and “Toro Kono Gunman” Added Hunter Run, Toro Kono Run, and Rooftop Fight sequences Added Damage, Projectile and Movement Particles Added infinite parallax background Decreased Enemy I-Frames and Saber Attack Period Added new sprite for Saber Removed Lunge Up attack from Steve Increased Steve float height Changed name of B&M to “Em & Be”

Red Sun 0.45: 3/11/23 Increased player movement speed Decreased damage of B&M Increased Health of B&M

Red Sun 0.4: 3/10/23 Added New Boss (“B&M”) Added Laser Added Laser Pip UI Increased Steve Health to 49 Increased movement speed Increased jump height Adjusted level design to fit new movement Increased melee speed Increased melee range Decreased enemy invincibility frames Added new enemy, CircleDasher-Shielded Escape Menu is activated using backspace

Red Sun 0.3: 1/15/23 Increase tolerance for jump Rework octagon spawner fight room Replaced Steve lunge sound Steve Minions light up red when activated Steve will no longer quickscope when attacked Added Escape Menu Added volume adjustment Added Timer

Red Sun 0.2: 1/14/23 Added new sounds Added up and down slash Added pogo Added additional rooms before Steve Adjusted health values for common enemies CircleDasher - 5 → 4 CircleDasher-Fast - 5 → 6 SquareShooter - 5 → 3 SquareShooter-Sniper - 5

Red Sun 0.1: 1/13/23 Base Demo

Source

Steam News / 3 August 2023

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