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- The Red Sun
Changelog 0.906:
So there was a critical bug where the game would stuck in the intro cinematic. This essentially meant that new games could not be played. Oops. Also achievements have been added to the main game. However, since only the…
Announcement3 changesFixGameplay - The Red Sun
Minor Bug Fixes from Newest update! Thanks playtesters!
A decent amount of bugs and problems were found within the first day of playtesting the new version. Not all of them are fixed, but a lot of the easier bugs have been smoothed out! Red Sun 0.905: 9/26/23 Fixed multiple…
Announcement2 changesFixBalance - The Red Sun
The game is finally an actual metroidvania!
Ever since the beginning of development, I've been debating on whether or not to make the game linear or something more open like a metroidvania. Since the Red Sun is one of my first projects, I decided to start off wit…
Store9 changesGameplayMaps - The Red Sun
Sorry for the delay! A big update is coming out!
Just wanted to make an announcement about the development of The Red Sun. Its been almost a month since the last build, so I wanted to explain what is going on. A big part of the delay between updates is that the Red Su…
Announcement1 changeGameplay - The Red Sun
Changelog 0.885: Some minor bug fixes
Development on a big update started last week, but before I put that out, I just wanted to add a few small fixes to bugs and undesired behaviors. Many of these relate to boss fights or adjustments related to the healing…
Announcement2 changesBalance - The Red Sun
Changelog 0.88: Healing, Boss Changes, and QOL
I've avoided adding healing to the game, mostly because I was lazy, partly because I wasn't sure how it would affect the difficulty curve of the game. However, given the steep curve near the beginning of the game, I fel…
Announcement6 changesBalanceGameplay - The Red Sun
Changelog 0.87: Boss changes, Control compatibility
After significant game testing, I've noticed that the bosses are a bit unfair at this point. Most of them fly too high for player to hit consistently, and often "run away" from the player. This evasive behavior also enc…
Announcement3 changesFixGameplay - The Red Sun
Changelog 0.86: Bossrush and Laser Combo changes!
One of the major problems/complaints I saw in game testing was how punishing getting damaged felt when the player had a laser ready. The complete reset of the combo significantly slows down the tempo of a fight, and for…
Announcement2 changesBalanceGameplay - The Red Sun
Changelog 0.85: Minor Bug Fixes, and Steve Changes
Red Sun 0.85: Fix Tracking projectile persistence Raise roof in first octagon spawner room Fix directional control reset bug Steve Room Ceiling Lowered Steve health reduced from 38 → 35 health Steve minion lunge speed r…
Announcement1 change1 numericBalance - The Red Sun
First Announcement + The entire changelog up until this point!
Hi there! So the Red Sun has been in development intermittently for just under 7 months now, so some form of announcement is probably long due. The demo has been out for about 2 months and there have been a lot of updat…
Announcement17 changesFixBalance



