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Steam News10 July 20214y ago

Version 0.1 : Skirmish AI, Wave Defense Revamp, and Much More!

Changes So this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes.

In this update7

Full notes

Full The Rebellion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Gameplay
  • Maps
  • Server
  • Performance
addedChangesSo this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes.
changedSkirmish AIAttacking an Enemy AI
addedSkirmish AIWe've added in our first iteration of the Skirmish AI to the game! There is a lot more to do with this, and we'll be periodically updating the AI constantly. In order to play with AI, just create a game and click on an open slot to add an AI player.
addedWave Defense RevampThe new Hamlet!
changedWave Defense RevampThe Wave Defense game mode was simply inadequate as a game mode, especially after the addition of Skirmish AI. We've changed the pacing and AI in order to make the mode feel more like a desperate holdout, as opposed to the sluggish flow the mode had before. We've also redone the entire Hamlet map to look and play a lot better; I'd recommend giving it a try once you get the hang of the systems! We'll also be updating and balancing this mode as we go, so stay tuned!
addedTeamsWith the addition of Skirmish AI, it just didn't feel right keeping the preset 3v3 or 1v1 gameplay in the game. We've added in the ability to customize teams in the basic play mode; whether you want a Free For All or a fight against 5 AI players, you can do it! We've also added in 6 new team colors and the ability to choose which one you want before the game starts!

The Rebellion changes

addedSo this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes.
changedAttacking an Enemy AI
addedWe've added in our first iteration of the Skirmish AI to the game! There is a lot more to do with this, and we'll be periodically updating the AI constantly. In order to play with AI, just create a game and click on an open slot to add an AI player.
addedThe new Hamlet!
changedThe Wave Defense game mode was simply inadequate as a game mode, especially after the addition of Skirmish AI. We've changed the pacing and AI in order to make the mode feel more like a desperate holdout, as opposed to the sluggish flow the mode had before. We've also redone the entire Hamlet map to look and play a lot better; I'd recommend giving it a try once you get the hang of the systems! We'll also be updating and balancing this mode as we go, so stay tuned!

Changes

So this is a big one! We don't have an exact changelog, forgive us as we've been hyper focused and working around the clock on making these new systems and fixes.

Skirmish AI

Attacking an Enemy AI

We've added in our first iteration of the Skirmish AI to the game! There is a lot more to do with this, and we'll be periodically updating the AI constantly. In order to play with AI, just create a game and click on an open slot to add an AI player.

Wave Defense Revamp

The new Hamlet!

The Wave Defense game mode was simply inadequate as a game mode, especially after the addition of Skirmish AI. We've changed the pacing and AI in order to make the mode feel more like a desperate holdout, as opposed to the sluggish flow the mode had before. We've also redone the entire Hamlet map to look and play a lot better; I'd recommend giving it a try once you get the hang of the systems! We'll also be updating and balancing this mode as we go, so stay tuned!

Teams

With the addition of Skirmish AI, it just didn't feel right keeping the preset 3v3 or 1v1 gameplay in the game. We've added in the ability to customize teams in the basic play mode; whether you want a Free For All or a fight against 5 AI players, you can do it! We've also added in 6 new team colors and the ability to choose which one you want before the game starts!

Massively Improved Lobby

We know the lobby was not in the best state since launch. We've been working on making the information and options in the lobby a lot more clear and responsive; information will display properly on the client and server now, you can select options for players, and start location selection should be easier to understand. We do have more work to do here as well; making sure the menus of the game are ergonomic is very important to us.

Crash and Bug Fixes

We've had a few breakthroughs with code that have greatly reduced the amount of crashes in the game. We aren't out of the woods yet, but save for a few pesky lingering errors we've managed to squash most blatant problems with our client.

Environment

A ruined temple on Cinderpeak

On top of the Hamlet revisiting, we've also put a lot of time into Cinderpeak and the skybox/atmosphere effects as well. Taking advantage of what UE4 has to offer in this regard has vastly improved the visual fidelity of the game; we're excited to keep iterating and making the game look as pretty as possible.

More!

The new red teamcolor in action

Things like building teamcolor, unit AI moving on from combat to attack move destinations, Idle worker handling, automating building targeting, and more! It's been a productive 2 months, and we're not done pushing for the best game possible yet. Stay tuned, as we'll be updating a bit more frequently as we flesh out this AI update completely.

As always, thank you guys and we hope to see you online!

Source

Steam News / 10 July 2021

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