Update log
Full The Quinfall update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Store
- UI and audio
- Balance
- Gameplay
Greetings Adventurers,
We are rolling out a new update to improve your gameplay experience. This patch addresses several bugs reported by the community, some changes and includes general stability improvements.
Here are the patch notes for version 1.0.0.28:
BUG FIXES
A collider issue related to some escape points in Trio Arena has been fixed.
Unintended escape paths have been removed to ensure fairer engagements.
An issue where set bonus items caused stat inconsistencies has been fixed.
All gear bonuses now apply correctly and consistently.
A rare issue where players were instantly removed from Trio Arena matches has been fixed.
This improves overall match stability.
Various text and localization issues have been fixed.
General wording improvements have been applied.
An issue related to clan join date updates has been fixed.
Dates are now displayed correctly.
SYSTEM AND INTERFACE
Informational warnings have been added to certain interfaces, such as the Mail screen.
This helps players better understand interface related actions and system messages.
The number of participants is now displayed during Trio Arena matchmaking.
Players can better track queue status, and the minimum player requirement has been reduced.
Victory and Defeat indicators have been added at the end of each round in Trio Arena.
This provides clearer feedback on match progress and outcomes.
A new button has been added to the Repair screen to automatically select all repairable equipment.
This streamlines the repair process.
A guarantee system has been added to the upgrade mechanics.
After a certain number of attempts, the next upgrade is guaranteed to succeed with a dynamic counter.
GAMEPLAY AND BALANCE
Trio Arena is now only accessible on Channel 4.
This change was made to improve matchmaking speed and consistency.
If all 3 target enemies are not eliminated before time runs out, the result is now determined by the number of defeated players.
This prevents unnecessary draws and discourages passive play.
The invulnerability effect during dodge rolls has been removed.
However, crowd control protection remains active.
Low star level item bonuses have been rebalanced.
High star level items remain unchanged while lower tiers are improved.
Robe set Physical Defense reduction increased from 10 percent to 25 percent.
This creates a more noticeable risk and reward balance.
PVP Coin Market prices have been significantly reduced.
This improves accessibility to market items.
Critical Chance of Tier 2 and Tier 3 Power Stones has been increased by 20 percent.
This makes these items more impactful in builds.
Mount speed has been increased by 2 times.
PvE mount combat restrictions have been removed, while PvP restrictions remain.
ARENA REWARDS
Tera Protection and Tera Fragments have been added to Trio Arena rewards.
Arena participation is now more rewarding and progression focused.
Round end rewards based on player rankings have been added to Trio Arena.
Players can now see performance based rewards directly in the UI.
CLASS AND SKILL CHANGES
Sword and Shield Auto attack damage reduced by 50 percent.
Adjusted to better fit its defensive role.
Sword and Shield passive formula was changed from 33 percent magic defense, 33 percent physical defense, and 33 percent physical damage to 60 percent physical damage, 20 percent magic defense, and 20 percent physical defense.
This change is now active in the game to balance stat distribution.
Two Hand Sword Auto attack damage reduced by 10 percent.
Damage output has been balanced.
Two Hand Sword Razor Echo cooldown increased by 7 seconds.
Burst potential has been reduced.
Life Staff Realm Shift cooldown increased from
Source
