The Quinfall
Steam News 2 May 202619d ago

Major Update 3v3 Arena (v1.0.0.27)

Greetings players, We are excited to announce our major update. In this patch we are bringing the highly anticipated 3v3 Arena to The Quinfall. Gather your team, step into the arena and show your skills. Alongside this…

Update log

Full The Quinfall update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions6 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • Store
addedNew Trio Arena 3v3The new 3v3 event system, Trio Arena , has been added to the game. This is our fully queue-based competitive arena where you don’t walk in to pay an entry fee or stack advantages—you queue up, get matched, and fight on equal terms. Fair matchmaking, structured teams, and a controlled environment built purely around skill expression. We’re also taking a firm stance against anything that breaks competitive integrity. Win trading and similar behaviors don’t belong here, and we’re actively putting systems and penalties in place to deal with it properly. Performance matters the most—at the end of each weekly cycle, players will be ranked and rewarded based on their standing, with high-value rewards with meaningful loot reserved for those who climb. Inside the arena, things stay clean. No consumables, no scrolls, no outside advantages. Gear is equalized so the fight starts and ends with decision-making, timing, and teamwork. Entry is free, but not unrestricted in structure—you’ll be capped at 1 tank and 1 healer per team to keep compositions readable and balanced. And every match plays out in a Best of 3 format, because one round is never the full story.
removedGameplay Changes and AdjustmentsThe entry fee for the Combat Zone has been removed. Paywalls are out. The Combat Zone is now open to everyone—no entry cost, no barriers. More players, more fights, more action.
changedGameplay Changes and AdjustmentsThe number of monsters in the Combat Zone has been significantly increased. The Combat Zone felt a bit too quiet. We’ve cranked up the monster density to keep the action constant, boost rewards, and make every run feel worth your time.
changedGameplay Changes and AdjustmentsThe HP of the world boss Vorgath has been reduced by 25%. Vorgath was overstaying his welcome. We’ve trimmed his HP to tighten the fight’s pacing, keep the pressure high, and open the door for more players to get in on the action—without turning the encounter into a slog.
changedGameplay Changes and AdjustmentsPvP Point rewards in Arena battles have been increased by 4 times. Not enough payoff for the fight. We’ve massively boosted PvP Point rewards so every match hits harder and feels worth the grind.
addedGameplay Changes and AdjustmentsClan members can now deposit Coins into the clan storage only if at least 5 days have passed since the clan’s creation and the clan is above level 2. This change adds a short progression gate to clan economy systems ensuring clans establish themselves before enabling coin deposits. It also helps keep early-stage systems more controlled and reduces abuse of newly created clans for unintended economic activity.
The limit for buy orders placed by players in the Central Market has been999 to 1000

Greetings players,

We are excited to announce our major update.

In this patch we are bringing the highly anticipated 3v3 Arena to The Quinfall. Gather your team, step into the arena and show your skills. Alongside this massive addition we also included important changes and bug fixes to make your adventure even better.

New Trio Arena 3v3

  • The new 3v3 event system, Trio Arena, has been added to the game.

    • This is our fully queue-based competitive arena where you don’t walk in to pay an entry fee or stack advantages—you queue up, get matched, and fight on equal terms. Fair matchmaking, structured teams, and a controlled environment built purely around skill expression. We’re also taking a firm stance against anything that breaks competitive integrity. Win trading and similar behaviors don’t belong here, and we’re actively putting systems and penalties in place to deal with it properly. Performance matters the most—at the end of each weekly cycle, players will be ranked and rewarded based on their standing, with high-value rewards with meaningful loot reserved for those who climb. Inside the arena, things stay clean. No consumables, no scrolls, no outside advantages. Gear is equalized so the fight starts and ends with decision-making, timing, and teamwork. Entry is free, but not unrestricted in structure—you’ll be capped at 1 tank and 1 healer per team to keep compositions readable and balanced. And every match plays out in a Best of 3 format, because one round is never the full story.

[carousel autoadvance="true"][/carousel]

Gameplay Changes and Adjustments

  • The entry fee for the Combat Zone has been removed.

    • Paywalls are out. The Combat Zone is now open to everyone—no entry cost, no barriers. More players, more fights, more action.

  • The number of monsters in the Combat Zone has been significantly increased.

    • The Combat Zone felt a bit too quiet. We’ve cranked up the monster density to keep the action constant, boost rewards, and make every run feel worth your time.

  • The HP of the world boss Vorgath has been reduced by 25%.

    • Vorgath was overstaying his welcome. We’ve trimmed his HP to tighten the fight’s pacing, keep the pressure high, and open the door for more players to get in on the action—without turning the encounter into a slog.

  • PvP Point rewards in Arena battles have been increased by 4 times.

    • Not enough payoff for the fight. We’ve massively boosted PvP Point rewards so every match hits harder and feels worth the grind.

  • Clan members can now deposit Coins into the clan storage only if at least 5 days have passed since the clan’s creation and the clan is above level 2.

    • This change adds a short progression gate to clan economy systems ensuring clans establish themselves before enabling coin deposits. It also helps keep early-stage systems more controlled and reduces abuse of newly created clans for unintended economic activity.

  • Tera Protection obtained from Silver Prize Wheels is now non-tradable.

    • This update is part of our ongoing efforts to keep reward systems aligned with their intended purpose. By restricting trade on certain high-value rewards, we aim to reduce unintended market activity and ensure these items are used directly by the players who earn them.

  • PvE/PvP Coin Teras are now non-tradable.

    • We did this because of the same reason with the Silver Wheel Teras. To fight RMT.

  • The limit for buy orders placed by players in the Central Market has been increased from 999 to 1000.

    • We’ve raised the cap to better support high-volume trading and make market activity a bit more flexible

Source

Steam News / 2 May 2026

Open original