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- The Quiet After
Devlog 05: Demos, Marketing, and the Slog, Oh My!
It's Alive! The demo is live. It's free, runs for 7-20 minutes depending on your reading speed, and showcases a few of the early chapters. Play it, then tell me what you think, good or bad. All of it helps. It's been a…
Patch notes5 changesUI/audioBalance - The Quiet After
Devlog 04: On Mechanics and Gamification
Finding the Line Between Art and Interaction This is an area where I’m always trying to find the right balance. I consider the medium inherently artistic, but it is also interactive, which comes with expectations. Peopl…
Patch notes4 changesBalanceGameplay - The Quiet After
Devlog 03: Craft in the Age of Imitation
A very crafty discussion Today I want to talk about craft. I’ve been deliberate about centering the game's artists in most of our posts, in the teaser, in any way I can think of. The reason (aside from my artists being…
Store6 changesWorkshopGameplay - The Quiet After
Devlog 02: My Dream Doesn’t Exist Without Other People
Adventures in art One day, when The Quiet After finally releases, you’ll be able to look back at this devlog and understand just how deeply I mean that, but for today, I want to focus on my artists. Ralu and Dexter. Fin…
Patch notes3 changesBalanceGameplay - The Quiet After
Devlog 01: I Can’t Tell You What This Game Really Is
Hello world! This is the first post-launch devlog for The Quiet After. "So… what is this game?" I get this question a lot, and honestly, I am still figuring out how to answer it. It is not because I do not want to tell…
Patch notes4 changesUI/audioBalance





