In this update3
Full notes
Full The Prison update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Performance
- Fixes
The Prison changes
Patch Notes - The Prison
New Features
- New Localized Dialogues on Every ZoneAdded contextual NPC dialogues in both English and Spanish for every prison zone and job type.
Completely Revamped Progression System: XP, Health, Action Points, and Action progression redesigned for deeper gameplay.
New Shops and Loot Rewards: All prison zones now feature unique shops, special loot drops, and balanced level grinding for high-level players.
- 20 New WeaponsAdded 20 new weapons, available through combat or purchase. Enemies feature unique drop rates.
Consumables Now Restore Action Points: Introducing AP-based consumables to encourage strategic planning in combat.
- New Character CreatorCustomize characters more than ever with reworked faces and enhanced in-game representation.
New NPC Creator: NPCs now appear more varied with expanded customization options.
- 7 New QuestsNew missions push the story forward and expand the prison’s narrative content.
NPCs Up to Level 90: NPC level range extended for expanded progression across the prison.
- Upgraded Attack AnimationsImproved animations for heavy object and bare-hand attacks.
New Inventory Item Visor: Items now display in a dynamic visor with size and shape previews.
Faction System Introduced: Create groups with friends and access exclusive chat channels. More faction features coming soon.
[WiP] Skills-Based Progression: Current base attributes will be replaced by a passive/active skill system in future updates.
- [WiP] Onboarding & TutorialA new tutorial and onboarding process is being tested.
- [WiP] Ranked BattlesA new zone dedicated to ranked combat is in development.
Improvements
Item Tooltip Improvements: Tooltips now show more detailed and useful information.
- Weapons RebalancedDamage, prices, and action point costs adjusted for better progression.
- Consumables RebalancedImproved healing amounts and prices for better gameplay flow.
- New Fonts and TypographyFont assets updated for a more polished visual experience.
Improved NPC Shadows: Shadows are now more consistent and less ghost-like.
Mesh & Lighting Updates: Multiple mesh and lighting updates across all prison zones.
Dialogue Visor Improvements: Better character representation and larger UI.
Loot Pricing Fixes: Looted items now sell at their correct base price.
[WiP] Quest System Stability: Ongoing improvements to quest system stability.
Point & Click Visual Style: Point & Click now features a monitor-style visual interface.
New NPC Animations: Expanded animation sets for immersive NPC interactions.
Improved AI Behaviour: NPCs now perform a wider range of autonomous tasks.
Bug Fixes
- Knife Special Animations FixFixed glitches with special knife animations.
- Bare Hands Attack Damage FixResolved inconsistencies in unarmed attack damage.
Crash When Opening Item Without Mesh Fixed: Prevented crash when accessing items missing 3D assets.
- Combat Crash FixAddressed game crashes triggered during combat.
- Hotfix for Administration StoresInventory issues in admin stores resolved.
- Boxing NPC Pair Animation FixFixed issues with NPCs boxing in pairs.
- Warning & Typo FixesCleaned up code warnings and corrected UI/category typos.
- Linux Quest Completion Crash FixResolved a UE 5.5 crash on Linux systems triggered during quest completion.
- Objective Completion Disconnect FixFixed a bug that disconnected clients from the server upon objective completion.
- OverlapActor Crash FixFixed crash caused by player overlapping a volume.
Source
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