Full notes
Full The Pilgrimage update
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What changed
- Gameplay
- UI and audio
- Fixes
This patch contains a few quality of life features, including:
Save slots! You can now maintain up to 8 different saves for abundant save-scumming.
Fixes for scrolling issues when returning from menus.
A new dynamic spacer so that text tries to avoid bottoming out based on the size of the added text.
The "logmode" feature is now partially on by default - meaning the game will tell you what it thought you meant when it detects a typo and tries to figure it out.
Additionally, there's a one-line code fix for a bug that slipped into the last patch, in which it was possible to become a little bit unstuck in time due to certain timed events and effects persisting across saves. Oops!
Source
Changelog.gg summarizes and formats this update. How we read updates.
