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Steam News14 March 20251y ago

Update announcement...

Hello supporters, gamers & Phans, Thank you for all your comments so far. The Phantom isn’t just a game for us, it is a passion project. We grew up with The Phantom and this our way of continuing the legacy.

Full notes

Full The Phantom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedAdded achievements
changedImproved support for high refresh monitors
changedImproved some UI and non-game screens on Steam Deck
changedImprovements to enemy AI at screen edges
changedImprovements to enemy AI when they get up from being knocked down
changed"Anti spam" improvements against bosses

Updates:

  • Added achievements

  • Improved support for high refresh monitors

  • Improved some UI and non-game screens on Steam Deck

  • Improvements to enemy AI at screen edges

  • Improvements to enemy AI when they get up from being knocked down

  • Support for more controllers

  • "Anti spam" improvements against bosses

  • Better enemy targetting

  • Improvements to how Dogai handles grenades

  • Smashing the jeep now drops pickups

  • Updates to ensure the good/bad endings always trigger correctly.

  • Prevent enemies with projectiles from shooting/throwing while partially off-screen

  • Fixed an edge case issue with the save states

  • Knocked down enemies now take damage from explosions

  • Throwing enemies into jerrycans now catches them on fire

  • Improved the controls screen

  • Improved the combat tips screen

  • Improved audio levelling and additional SFX

  • Improved flow when going back from the character select screen in story mode

  • Prevent a glitch where Diana could break out of her throw and get offset until hit

  • Fixed a major bug where Diana could get stuck unable to enter the boxing club on the first Australia level

  • Fixed a major bug where occasionally an enemy could get stuck in a knocked down state and not stand up unless hit with a ground attack)

  • Fixed a bug where an enemy could spawn on an incorrect carriage on the train and be unable to hit except with a bullet or with Devil/Fraka

  • Prevent the position of the boxer jumping after his tea break

  • Fixed a bug with the bomb collisions on the Jungle bridge

  • Fixed an occasional bug with one of the cutscenes

  • Fixed an occasional bug with the axe head obstacles on the train

  • Prevent re-entering grapple on an enemy immediately after breaking grapple if pushing towards the enemy.

  • New animals in the Jungle

  • New and improved boss dialogs/panels

  • New plane flyby at the start of the train level to reinforce the story

  • Improved Diana's throw speed

  • Prevent triggering score from coin pickups more than once if double pressing fast

  • Fixed several typos and improved UI layout

  • Lots of small bug fixes, and minor graphical tweaks and more...

  • The AOP Team

Source

Steam News / 14 March 2025

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