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Steam News21 April 20262mo ago

Update v1.5 Update is live!

A new update for The Omins teaser demo is now available. ๐ŸŽฅ Featured Gameplay A big thank you to Nookrium for playing the Teaser Demo v1.4. Watch the video: [dynamiclink href="https://youtu.be/T9qnKEOFjL4?

In this update12

Full notes

Full The Omins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions12 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
addedA new update for The Omins teaser demo is now available.
changed๐ŸŽฅ Featured GameplayA big thank you to Nookrium for playing the Teaser Demo v1.4.
changed๐ŸŽฅ Featured GameplayWatch the video:
changed๐ŸŽฅ Featured Gameplay[dynamiclink href=" https://youtu.be/T9qnKEOFjL4?si=w_ZQiWU4eKM83uyE "]
added๐Ÿ’พ Save System v1.0You can now save your progress and continue your journey later.
changed๐Ÿ  Buildings & World BehaviorSeveral systems have been improved to make settlements feel smoother and more natural:

The Omins changes

addedA new update for The Omins teaser demo is now available.
changedA big thank you to Nookrium for playing the Teaser Demo v1.4.
changedWatch the video:
changed[dynamiclink href=" https://youtu.be/T9qnKEOFjL4?si=w_ZQiWU4eKM83uyE "]
addedYou can now save your progress and continue your journey later.

A new update for The Omins teaser demo is now available.

A big thank you to Nookrium for playing the Teaser Demo v1.4.

Watch the video:

[dynamiclink href="https://youtu.be/T9qnKEOFjL4?si=w_ZQiWU4eKM83uyE"]

๐Ÿ“ฆ About the demo

The current demo is available outside of Steam and can be downloaded from the official project page.

๐Ÿ’พ Save System v1.0

You can now save your progress and continue your journey later.

The system also includes:

  • Autosave every 5 minutes

  • Autosave after each completed game phase

  • Quick Save with F5

This is the first version of the save system and an important step toward the upcoming Steam demo release.

Other Improvements and Fixes

๐Ÿ  Buildings & World Behavior

Several systems have been improved to make settlements feel smoother and more natural:

  • Better management of employed Omins when enabling or disabling buildings

  • Improved opening and closing behavior of building doors

  • Smarter wandering decisions with closer destinations

๐Ÿง  AI Improvements

Some behaviors have been refined for more believable reactions:

  • Better fleeing distance decisions

  • Fixed animals constantly eating while off-screen

๐ŸŽจ Animations & Presentation

A number of visual issues were cleaned up:

  • Fixed head rotation while walking or running

  • Fixed movement animations not pausing correctly

  • Improved Omins death poses

๐Ÿงฉ UI Improvements

Several interface issues have been resolved:

  • Build panels now position correctly when loading from checkpoints

  • Building upgrade levels are now displayed correctly

  • Omin labels are hidden when selecting multiple units

๐Ÿ”ง Stability & Fixes

This version also includes bug fixes and polish:

  • Fixed a crash when pausing during a death event

  • Fixed Hunting technology unlocking too early

  • Restored an incomplete music track

Stress-testing 1300 omins

Have you seen this video in which I stress test a scenario with 1300 omins on screen? [dynamiclink href="https://youtu.be/fogU7MfaGyk"]

๐Ÿš€ Whatโ€™s Next

The next major step will be v1.6, which is planned to introduce the Main Menu and further improvements as development moves toward the Steam version.

Thanks to everyone testing the demo and sharing feedback. It directly helps shape the game โค๏ธ

Source

Steam News / 21 April 2026

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