Full notes
Full THE OFFICE ROOMS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
THE OFFICE ROOMS changes
Over the past 2 weeks we've been adding features and levels to the Office Rooms project in preparation for the steam next fest. We now have 15 rooms and 3 of the 6 planned endings ready for next fest.
In the next 2 weeks we finish up the remaining content, raise the quality across the board, playtest on the demo releasing on steam shortly, and evaluate and integrate feedback from the private beta keys I've given out.
New Features:
Music System to fade between office space and anomaly liminal music
Interact Notes for lore delivery and hints to escape methods in the game
Pickup items, find items in 1 anomaly, escape in another
Ending UI, Main menu UI and Anomaly billboard in the lobby
PA voice system to deliver more lore into the world while exploring
Flashlight
Toggleable Head bob and VHS camera effects
DX 12 required message
Intro splash logos for UXIF and Lowkey Gamedev collab
OPA UI on screens in world (offices of productivity analysis)
Interactive Doors
Sound classes and audio sliders
Keycard ending
Gamepad integration
New Levels:
Improved PCG to help rapidly produce levels
2 more desert rooms with varying surreal motifs
Graveyard telling the story of working to death at the facility
Backrooms and Pools inspired observation rooms
Janitor closet
Effigy Room showing story of productivity worship
Abandoned office level 4 inspired room
Suburb telling the story of AI replacing / displacing humans / eviction
Fire Escape and Fire alarm rooms
Boardroom
Source
Changelog.gg summarizes and formats this update. How we read updates.
