HomeGamesUpdatesPricingMethodology
Steam News17 September 20259mo ago

Dev Log 2

Over the past 2 weeks we've been adding features and levels to the Office Rooms project in preparation for the steam next fest. We now have 15 rooms and 3 of the 6 planned endings ready for next fest.

Full notes

Full THE OFFICE ROOMS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedOver the past 2 weeks we've been adding features and levels to the Office Rooms project in preparation for the steam next fest. We now have 15 rooms and 3 of the 6 planned endings ready for next fest.
changedIn the next 2 weeks we finish up the remaining content, raise the quality across the board, playtest on the demo releasing on steam shortly, and evaluate and integrate feedback from the private beta keys I've given out.
addedNew Features:
changedEnding UI, Main menu UI and Anomaly billboard in the lobby
changedPA voice system to deliver more lore into the world while exploring
changedIntro splash logos for UXIF and Lowkey Gamedev collab

THE OFFICE ROOMS changes

addedOver the past 2 weeks we've been adding features and levels to the Office Rooms project in preparation for the steam next fest. We now have 15 rooms and 3 of the 6 planned endings ready for next fest.
changedIn the next 2 weeks we finish up the remaining content, raise the quality across the board, playtest on the demo releasing on steam shortly, and evaluate and integrate feedback from the private beta keys I've given out.
addedNew Features:
changedEnding UI, Main menu UI and Anomaly billboard in the lobby
changedPA voice system to deliver more lore into the world while exploring

Over the past 2 weeks we've been adding features and levels to the Office Rooms project in preparation for the steam next fest. We now have 15 rooms and 3 of the 6 planned endings ready for next fest.

In the next 2 weeks we finish up the remaining content, raise the quality across the board, playtest on the demo releasing on steam shortly, and evaluate and integrate feedback from the private beta keys I've given out.

New Features:

  • Music System to fade between office space and anomaly liminal music

  • Interact Notes for lore delivery and hints to escape methods in the game

  • Pickup items, find items in 1 anomaly, escape in another

  • Ending UI, Main menu UI and Anomaly billboard in the lobby

  • PA voice system to deliver more lore into the world while exploring

  • Flashlight

  • Toggleable Head bob and VHS camera effects

  • DX 12 required message

  • Intro splash logos for UXIF and Lowkey Gamedev collab

  • OPA UI on screens in world (offices of productivity analysis)

  • Interactive Doors

  • Sound classes and audio sliders

  • Keycard ending

  • Gamepad integration

New Levels:

  • Improved PCG to help rapidly produce levels

  • 2 more desert rooms with varying surreal motifs

  • Graveyard telling the story of working to death at the facility

  • Backrooms and Pools inspired observation rooms

  • Janitor closet

  • Effigy Room showing story of productivity worship

  • Abandoned office level 4 inspired room

  • Suburb telling the story of AI replacing / displacing humans / eviction

  • Fire Escape and Fire alarm rooms

  • Boardroom

Source

Steam News / 17 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.