In this update2
Full notes
Full THE OFFICE ROOMS update
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What changed
- Performance
- Gameplay
THE OFFICE ROOMS changes
Steam Next Fest Build Ready 🎉
Full 1-2 Hour Experience Launching October 29th at 10 AM PDT
OPA: The Office Rooms is now feature-locked and ready for Steam Next Fest!
The full 1-2 hour narrative experience will go live on October 29th, and we can’t wait for everyone to explore the abandoned facility.
Behind the Scenes: UX Playtest Recap
We recently ran a closed UX playtest in collaboration with UX IS FINE, joined by Kayleigh Jones, UX Designer at UX IS FINE.
🎥 Watch the full session here: 👉
[dynamiclink href="https://www.youtube.com/watch?v=TAUsUpBqQlQ"]
The playtest focused on first-time player experience, clarity, and how to guide players through a surreal environment without breaking immersion. The findings led to several key UX updates and performance improvements across the demo.
UX & Accessibility Updates
✦ FTUE Training Video - introduces the core loop and tone of the OPA facility.
✦ Permanent Training Poster - displayed in the main lobby as a visual reminder.
✦ Anomaly Entrances Signposting - new posters reading “Anomaly Containment - Inspect. Then Contain.” plus visuals of the OPA desk.
✦ Loading Screen - added to confirm the game is running on first boot (no more black screen confusion).
✦ Interaction Dot - a centered dot that grows when targeting interactable objects.
✦ Subtitles Added - all PA and VO lines now subtitled.
✦ Performance Improvements - especially in desert levels.
✦ Clearer Navigation in Desert Areas - reshaped layout and lighting for better readability.
✦ Main Facility Lighting Pass - improved general visibility without losing atmosphere.
✦ Gentle Reminders - periodic in-world announcements reminding players to close anomalies.
This build represents the most polished version of The Office Rooms yet, focused, stable, and ready for Next Fest.
Thanks to everyone who’s tested, streamed, and provided feedback. See you on October 29th at 10 AM PDT when the facility reopens for all.
Source
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