HomeGamesUpdatesPricingMethodology
Steam News9 July 20250y ago

Demo Patch V0.1.2

Patch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺! Game on and keep me posted!

Full notes

Full The Odyssey of Commander Cookie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Events
  • Balance
  • Fixes
  • Gameplay
  • Performance
changedPatch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!
changedCardsAdjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied.
fixedCardsResolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.
fixedCardsFixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.
addedBeaconsEnemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.
changedPerformanceModified a few background processes in order to optimize performance.

The Odyssey of Commander Cookie changes

changedPatch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!
changedAdjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied.
fixedResolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.
fixedFixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.
addedEnemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.

Patch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!

Game on and keep me posted!

Cards

Adjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied.

Resolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.

Fixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.

Beacons

Enemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.

Charging areas now light up during activation, making it easier to see which beacon is being powered.

Performance

Modified a few background processes in order to optimize performance.

Source

Steam News / 9 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.