What changed
2 fixes1 addition3 changes0 removals
- Events
- Balance
- Fixes
- Gameplay
- Performance
changedPatch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!
changedCardsAdjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied.
fixedCardsResolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.
fixedCardsFixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.
addedBeaconsEnemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.
changedPerformanceModified a few background processes in order to optimize performance.
The Odyssey of Commander Cookie changes
changedPatch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!
changedAdjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied.
fixedResolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.
fixedFixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.
addedEnemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.
Patch time! A week has passed since the demo launch and I am thankful for all the feedback and insights you have shared! As a reward, here is a can of delicious patches 😺!
Game on and keep me posted!
Cards
Adjusted conditions for the Elemental Damage card. It will not be included in your deck if you don’t have any elemental damage attributes applied.
Resolved layout problems with rich text at non-HD resolutions. Below 1080p, some text overlapped, while above it, spacing between words became inconsistent or too wide.
Fixed a bug with “Perpetual Motion” cards. Stacking too many caused the reload stat to go negative, resulting in slower reloads instead of faster ones.
Beacons
Enemy card beacons now have a despawn timer. You have 3 minutes to activate them, during which their activation range steadily decreases.
Charging areas now light up during activation, making it easier to see which beacon is being powered.
Modified a few background processes in order to optimize performance.