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Steam News5 July 20251y ago

Demo Patch V0.1.1

I’ve gone through your feedback like a curious cat in a storage room and looked closely at how some systems scale and interact.

In this update1

Full notes

Full The Odyssey of Commander Cookie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions12 changes0 removals
  • Balance
  • Gameplay
changedI’ve gone through your feedback like a curious cat in a storage room and looked closely at how some systems scale and interact. This patch scratches at the core gameplay and pounces on early game balance issues to make things smoother and more satisfying.
changedIncreased spawn probability for:"More Weapons"
changedIncreased spawn probability for:"Projectile Split"
changedIncreased spawn probability for:Adjusted conditions for the Support cards "Defensive" and "Offensive". They will not be included in your deck if you don’t have at least one Support unit.
changedIncreased spawn probability for:Players now start with 2 standard rerolls. Additional rerolls can still be obtained as before, by RECYCLING (discarding) Multiplier Modules.
changedMultiplier ModulesImproved module stat scaling based on multiplier slots and resource amounts. The difference in stats between lower and higher multiplier slots is now more significant across all affected module attributes. Additionally, the amount of corresponding resources has a greater impact, resulting in better scaling for each related stat as more resources are gathered.

The Odyssey of Commander Cookie changes

changedI’ve gone through your feedback like a curious cat in a storage room and looked closely at how some systems scale and interact. This patch scratches at the core gameplay and pounces on early game balance issues to make things smoother and more satisfying.
changed"More Weapons"
changed"Projectile Split"
changedAdjusted conditions for the Support cards "Defensive" and "Offensive". They will not be included in your deck if you don’t have at least one Support unit.
changedPlayers now start with 2 standard rerolls. Additional rerolls can still be obtained as before, by RECYCLING (discarding) Multiplier Modules.

I’ve gone through your feedback like a curious cat in a storage room and looked closely at how some systems scale and interact. This patch scratches at the core gameplay and pounces on early game balance issues to make things smoother and more satisfying.

Thanks for playing and keep the feedback coming!

Cards

Increased spawn probability for:

  • "More Weapons"

  • "Projectile Split"

Adjusted conditions for the Support cards "Defensive" and "Offensive". They will not be included in your deck if you don’t have at least one Support unit.

Players now start with 2 standard rerolls. Additional rerolls can still be obtained as before, by RECYCLING (discarding) Multiplier Modules.

Multiplier Modules

Improved module stat scaling based on multiplier slots and resource amounts. The difference in stats between lower and higher multiplier slots is now more significant across all affected module attributes. Additionally, the amount of corresponding resources has a greater impact, resulting in better scaling for each related stat as more resources are gathered.

Player

Decreased Energy Furball (weapon) base recoil by 40%.

Enemies

Adjusted difficulty curve. Enemies now spawn less frequently in the first 4 levels to allow for a more balanced early game experience.

Adjusted elite enemy drops:

  • Increased the number of drops based on enemy health. The larger the health pool, the more items they drop.

  • Decreased the chance for elite enemies to drop one of the three main resources (Tech, Armory, Defence).

  • Increased the chance of higher value drops, containing larger amounts of upgrade resources or health pickups.

Source

Steam News / 5 July 2025

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