In this update2
Full notes
Full The Night Job: Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes0 additions1 change0 removals
- Gameplay
- Maps
- Performance
fixedGhost AI & BehaviourPocong: Added a spawn delay before it starts chasing, giving you more time to react. Fixed an issue where the Pocong would immediately kill you upon spawning.
changedGhost AI & BehaviourHoly Water: Increased the spray distance significantly to make it easier to banish entities from a distance.
fixedGeneral FixesCollision: Fixed several spots where you could get stuck in the environment or furniture.
fixedGeneral FixesLighting: Increase the intensity of the lighting in the map.
fixedGeneral FixesStability: Resolved minor crashes reported by the community during longer play sessions.
The Night Job: Hotel changes
fixedPocong: Added a spawn delay before it starts chasing, giving you more time to react. Fixed an issue where the Pocong would immediately kill you upon spawning.
changedHoly Water: Increased the spray distance significantly to make it easier to banish entities from a distance.
fixedCollision: Fixed several spots where you could get stuck in the environment or furniture.
fixedLighting: Increase the intensity of the lighting in the map.
fixedStability: Resolved minor crashes reported by the community during longer play sessions.
Ghost AI & Behaviour
- PocongAdded a spawn delay before it starts chasing, giving you more time to react. Fixed an issue where the Pocong would immediately kill you upon spawning.
- Holy WaterIncreased the spray distance significantly to make it easier to banish entities from a distance.
General Fixes
- CollisionFixed several spots where you could get stuck in the environment or furniture.
Lighting: Increase the intensity of the lighting in the map.
- StabilityResolved minor crashes reported by the community during longer play sessions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
