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Steam News11 January 20188y ago

Patch 0.2.5, Oculus Rift support!

Oculus with touch controllers are now fully supported! A 360 tracking setup is required, but snap turn might become an option for the sniper class if there is interest.

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedOculus with touch controllers are now fully supported! A 360 tracking setup is required, but snap turn might become an option for the sniper class if there is interest. Design: - CTRL Points now has the shape of a cylinder, and should be less visually intrusive, while still providing good information on current control status. Features: - A ghost shader has been added to dead player avatars - Teleport grenades are BOOM no more! Enjoy new SFX not recorded with my voice. Fixes: - CTRL Points no longer spawn at the same location twice. - Teleport grenade will no longer fire if an occupied nest was targeted. Same if locomotion is currently on cooldown. - Refactored reload on slinger pistols, it no longer matters if they're colliding with objects. Should be easier to reload in general. - Outpost23(level): Added out of bounds volumes on top of start zones to prevent spawn camping. More polish. - Relic(level): Added a killvolume if player falls through the map. Fixed some rocks that a player could climb inside of (thanks ZyferTV).

Oculus with touch controllers are now fully supported! A 360 tracking setup is required, but snap turn might become an option for the sniper class if there is interest.

Design

- CTRL Points now has the shape of a cylinder, and should be less visually intrusive, while still providing good information on current control status.

Features

- A ghost shader has been added to dead player avatars - Teleport grenades are BOOM no more! Enjoy new SFX not recorded with my voice.

Fixes

- CTRL Points no longer spawn at the same location twice. - Teleport grenade will no longer fire if an occupied nest was targeted. Same if locomotion is currently on cooldown. - Refactored reload on slinger pistols, it no longer matters if they're colliding with objects. Should be easier to reload in general. - Outpost23(level): Added out of bounds volumes on top of start zones to prevent spawn camping. More polish. - Relic(level): Added a killvolume if player falls through the map. Fixed some rocks that a player could climb inside of (thanks ZyferTV).

Source

Steam News / 11 January 2018

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