Full notes
Full The Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Oculus with touch controllers are now fully supported! A 360 tracking setup is required, but snap turn might become an option for the sniper class if there is interest.
Design
- CTRL Points now has the shape of a cylinder, and should be less visually intrusive, while still providing good information on current control status.
Features
- A ghost shader has been added to dead player avatars - Teleport grenades are BOOM no more! Enjoy new SFX not recorded with my voice.
Fixes
- CTRL Points no longer spawn at the same location twice. - Teleport grenade will no longer fire if an occupied nest was targeted. Same if locomotion is currently on cooldown. - Refactored reload on slinger pistols, it no longer matters if they're colliding with objects. Should be easier to reload in general. - Outpost23(level): Added out of bounds volumes on top of start zones to prevent spawn camping. More polish. - Relic(level): Added a killvolume if player falls through the map. Fixed some rocks that a player could climb inside of (thanks ZyferTV).
Source
Changelog.gg summarizes and formats this update. How we read updates.
