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Steam News22 October 20196y ago

Update 1.9 Community suggestions and polish

Player movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before.

Full notes

Full The Morrigan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions7 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
changedPlayer movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before. Let us know what you think!
fixedFixed an audio issue with spacialisation - the game should sound quite a bit better now
changedChanged key behaviour to activate on overlap with lock rather than trigger press
removedWeapon attacks no longer activate with small movements when running
changedQuiver position has been moved and its tracking sped up so it’s easier to find and use without looking at it. It also has a greater haptic effect when overlapping it.
removedNocking an arrow happens when overlapping the string and no longer requires a trigger press

The Morrigan changes

changedPlayer movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before. Let us know what you think!
fixedFixed an audio issue with spacialisation - the game should sound quite a bit better now
changedChanged key behaviour to activate on overlap with lock rather than trigger press
removedWeapon attacks no longer activate with small movements when running
changedQuiver position has been moved and its tracking sped up so it’s easier to find and use without looking at it. It also has a greater haptic effect when overlapping it.
  • Player movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before. Let us know what you think!

  • There is an option now to toggle running rather than press to run

  • Fixed an audio issue with spacialisation - the game should sound quite a bit better now

  • Changed key behaviour to activate on overlap with lock rather than trigger press

  • Weapon attacks no longer activate with small movements when running

  • Quiver position has been moved and its tracking sped up so it’s easier to find and use without looking at it. It also has a greater haptic effect when overlapping it.

  • Nocking an arrow happens when overlapping the string and no longer requires a trigger press

  • Holding a bow in the right hand will nock the arrow on the left side. Left-handed still nocks to the right.

  • Releasing an arrow when overlapping a shoulder slot does not pick up the item

  • The roof in low-height areas does not collide with weapons, making holstering those big weapons easier

  • Additional comfort options. Setting vignette to 100% will activate a blackout on all movement, including teleport. Setting vignette greater than 70% results in instant full activation on movement (rather than blending up and down on movement).

  • Shoulder slot placement and movement improved

  • Travelling under low bridges should no longer cause you to jump on top of them if you are tall

  • Town NPCs have been tweaked, and should now be slightly less dumb

  • Combat distance has been pushed back slightly after last update’s big push forward

  • The Ruins map has had another pass to make the area feel more alive

Source

Steam News / 22 October 2019

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