Full notes
Full The Morrigan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
The Morrigan changes
Player movement code has had a re-write from the ground up. This removes getting stuck in walls occasionally and also prevents walking through walls. It feels a lot more polished than it did before. Let us know what you think!
There is an option now to toggle running rather than press to run
Fixed an audio issue with spacialisation - the game should sound quite a bit better now
Changed key behaviour to activate on overlap with lock rather than trigger press
Weapon attacks no longer activate with small movements when running
Quiver position has been moved and its tracking sped up so it’s easier to find and use without looking at it. It also has a greater haptic effect when overlapping it.
Nocking an arrow happens when overlapping the string and no longer requires a trigger press
Holding a bow in the right hand will nock the arrow on the left side. Left-handed still nocks to the right.
Releasing an arrow when overlapping a shoulder slot does not pick up the item
The roof in low-height areas does not collide with weapons, making holstering those big weapons easier
Additional comfort options. Setting vignette to 100% will activate a blackout on all movement, including teleport. Setting vignette greater than 70% results in instant full activation on movement (rather than blending up and down on movement).
Shoulder slot placement and movement improved
Travelling under low bridges should no longer cause you to jump on top of them if you are tall
Town NPCs have been tweaked, and should now be slightly less dumb
Combat distance has been pushed back slightly after last update’s big push forward
The Ruins map has had another pass to make the area feel more alive
Source
Changelog.gg summarizes and formats this update. How we read updates.
