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Steam News28 September 20196y ago

Update 1.8 - new levels added

It’s been a bit longer between updates than usual, because we wanted to deliver a fairly large content update rather than drip feed small changes.

Full notes

Full The Morrigan update

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What changed

1 fix0 additions0 changes0 removals
  • Store
fixedThree new levels added to the game, taking the total to 10 plus the arena * Added new wall and floor models for more variation in the levels * Two new enemy types: one boss type and one regular * Three new weapon types * Climbable areas are now highlighted in gold, and not just vines are climbable now. This allows greater variation in the climbing puzzles and prevents any confusion about decorative vines and climbable vines * The big boss on the Gates level has had his movement area tweaked to prevent it collapsing into the wall * The intro animation can now be skipped with a trigger press * Enemies close to combat distance faster now (should improve pacing) * Knockdown on characters happens less frequently now * Fixed treasure chest interaction so grabbing the gold is easier and less likely to result in moving the lid of the chest * Changed climbing interaction to make it less likely to accidentally draw a weapon while climbing * Tweaked navigable areas slightly to remove a few areas where you can get stuck * Fixed height differences in the floor in a few places * Runes on the zombie's chest now respond to grab as well as trigger - was causing confusion * Fixed game not showing in VR tab in Steam * A few bits of decoration added to the existing levels * General bugfixes and cosmetic content adjustments * Updated to Unreal Engine 4.23

The Morrigan changes

fixedThree new levels added to the game, taking the total to 10 plus the arena * Added new wall and floor models for more variation in the levels * Two new enemy types: one boss type and one regular * Three new weapon types * Climbable areas are now highlighted in gold, and not just vines are climbable now. This allows greater variation in the climbing puzzles and prevents any confusion about decorative vines and climbable vines * The big boss on the Gates level has had his movement area tweaked to prevent it collapsing into the wall * The intro animation can now be skipped with a trigger press * Enemies close to combat distance faster now (should improve pacing) * Knockdown on characters happens less frequently now * Fixed treasure chest interaction so grabbing the gold is easier and less likely to result in moving the lid of the chest * Changed climbing interaction to make it less likely to accidentally draw a weapon while climbing * Tweaked navigable areas slightly to remove a few areas where you can get stuck * Fixed height differences in the floor in a few places * Runes on the zombie's chest now respond to grab as well as trigger - was causing confusion * Fixed game not showing in VR tab in Steam * A few bits of decoration added to the existing levels * General bugfixes and cosmetic content adjustments * Updated to Unreal Engine 4.23

It’s been a bit longer between updates than usual, because we wanted to deliver a fairly large content update rather than drip feed small changes. We’re continuing to push through with Early Access and full release is in sight!

Here is the change list:

  • Three new levels added to the game, taking the total to 10 plus the arena * Added new wall and floor models for more variation in the levels * Two new enemy types: one boss type and one regular * Three new weapon types * Climbable areas are now highlighted in gold, and not just vines are climbable now. This allows greater variation in the climbing puzzles and prevents any confusion about decorative vines and climbable vines * The big boss on the Gates level has had his movement area tweaked to prevent it collapsing into the wall * The intro animation can now be skipped with a trigger press * Enemies close to combat distance faster now (should improve pacing) * Knockdown on characters happens less frequently now * Fixed treasure chest interaction so grabbing the gold is easier and less likely to result in moving the lid of the chest * Changed climbing interaction to make it less likely to accidentally draw a weapon while climbing * Tweaked navigable areas slightly to remove a few areas where you can get stuck * Fixed height differences in the floor in a few places * Runes on the zombie's chest now respond to grab as well as trigger - was causing confusion * Fixed game not showing in VR tab in Steam * A few bits of decoration added to the existing levels * General bugfixes and cosmetic content adjustments * Updated to Unreal Engine 4.23

Source

Steam News / 28 September 2019

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