Full notes
Full The Morrigan update
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What changed
- Compatibility
- Events
- Balance
- Gameplay
- UI and audio
The Morrigan changes
Update time again. As usual we will stick this on Beta before it’s pushed through to live. This update is now live on the Default branch. Here’s a list of some of the main changes:
Difficulty levels have been added. Two harder versions of the base game are included. Difficulty levels modify many different elements to increase the challenge. Let us know what you think of the changes.
Enemies now have a knockback chance on hits and can even fall over if knocked back into something.
New enemy added: Flaming Skull.
Level stats and rankings are available at the end of a level.
Trophies to record your best rank are now in the Guildhall area.
There is a secret area to find on each level.
The bow now has a hip quiver to supply it with arrows (previous version was a little overpowered and this should dial that back a bit).
* The heavy knight is now immune to arrows as he could very easily be killed by kiting.
* Heavy knight axe damage has been pulled down to balance this out.
* Weapon damage has been reworked to add more variation to the weapons.
Smooth Movement speed has been equalised between forward and backward movement.
Smooth Movement speed has been increased slightly.
Zombie attack range reduced and can now be blocked with shields. Attack damage increased to counter that.
Reworked player collision area to make dodging arrows feel more fair (no more hits a foot from your head).
Added a sign for the town area in case people don’t try that door.
Extra sound effects added.
Updated to Unreal Engine 4.22.
Plus the usual slew of small bugfixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
