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Steam News29 April 20197y ago

Update 1.5 - Boss battles now on Live branch

A new level has been added: ‘The Gates’ features two new enemy types, one of which is now added to the arena. The other being slightly too large...

Full notes

Full The Morrigan update

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What changed

0 fixes1 addition3 changes2 removals
  • Gameplay
  • Balance
addedA new level has been added: ‘The Gates’ features two new enemy types, one of which is now added to the arena. The other being slightly too large... As usual this will be live on the default branch in a few days if no showstopper bugs are found. A few days have passed so this has been promoted to live. Improvements:
changedSmooth movement speed increased
removedArchers no longer backtrack when you’re attacking them (as it was rather annoying)
changedArrow damage adjusted to boost headshots but lower body shots.
changedBetter CPU usage at times when multiple characters spawn
removedArena nav tweaks to remove a few points where AI can get stuck.

The Morrigan changes

addedA new level has been added: ‘The Gates’ features two new enemy types, one of which is now added to the arena. The other being slightly too large... As usual this will be live on the default branch in a few days if no showstopper bugs are found. A few days have passed so this has been promoted to live. Improvements:
changedSmooth movement speed increased
removedArchers no longer backtrack when you’re attacking them (as it was rather annoying)
changedArrow damage adjusted to boost headshots but lower body shots.
changedBetter CPU usage at times when multiple characters spawn

A new level has been added

‘The Gates’ features two new enemy types, one of which is now added to the arena. The other being slightly too large... As usual this will be live on the default branch in a few days if no showstopper bugs are found. A few days have passed so this has been promoted to live.

Improvements

  • Hand interaction now a hybrid of 1.4 and 1.3 - should be easier to open doors but still have physical interaction

  • Smooth movement speed increased

  • Archers no longer backtrack when you’re attacking them (as it was rather annoying)

  • Hit numbers displayed for arrow impacts

  • Arrow damage adjusted to boost headshots but lower body shots.

Fixes:

  • Bow aiming back to 1:1 after a bug in last update

  • Getting stuck in walls should now be detected and teleport to the nearest valid surface

  • Better CPU usage at times when multiple characters spawn

  • Enemies attack more consistently on stairs

  • Arena nav tweaks to remove a few points where AI can get stuck.

Source

Steam News / 29 April 2019

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