Full notes
Full The Morrigan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
The Morrigan changes
A new level has been added
‘The Gates’ features two new enemy types, one of which is now added to the arena. The other being slightly too large... As usual this will be live on the default branch in a few days if no showstopper bugs are found. A few days have passed so this has been promoted to live.
Improvements
Hand interaction now a hybrid of 1.4 and 1.3 - should be easier to open doors but still have physical interaction
Smooth movement speed increased
Archers no longer backtrack when you’re attacking them (as it was rather annoying)
Hit numbers displayed for arrow impacts
Arrow damage adjusted to boost headshots but lower body shots.
Fixes:
Bow aiming back to 1:1 after a bug in last update
Getting stuck in walls should now be detected and teleport to the nearest valid surface
Better CPU usage at times when multiple characters spawn
Enemies attack more consistently on stairs
Arena nav tweaks to remove a few points where AI can get stuck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
