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Steam News3 April 20197y ago

Update 1.3 - now live on all branches

Update 1.3 has been live a few days on beta and there have been no issues reported. It's now live for all.

Full notes

Full The Morrigan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions5 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
changedUpdate 1.3 has been live a few days on beta and there have been no issues reported. It's now live for all. In case you missed the update notes, here's what's changed:
addedBonfires can now light torches and arrows
fixedEnemies pausing briefly at the pillars in the arena is fixed
changedAll breakable pots have a chance of dropping gold.
changedEnemy weapon damage increased slightly. Health pickups increased to counter this extra damage
fixedFixed issue where health potion sometime made damage sound on consume if health full

The Morrigan changes

changedUpdate 1.3 has been live a few days on beta and there have been no issues reported. It's now live for all. In case you missed the update notes, here's what's changed:
addedBonfires can now light torches and arrows
fixedEnemies pausing briefly at the pillars in the arena is fixed
changedAll breakable pots have a chance of dropping gold.
changedEnemy weapon damage increased slightly. Health pickups increased to counter this extra damage

Update 1.3 has been live a few days on beta and there have been no issues reported. It's now live for all. In case you missed the update notes, here's what's changed:

  • Dropping items on the Vive is quicker

  • Bonfires can now light torches and arrows

  • Enemies pausing briefly at the pillars in the arena is fixed

  • All breakable pots have a chance of dropping gold.

  • Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage

  • Opening doors and interaction in general should be easier

  • Skeletons should break doors reliably

  • Fixed issue where health potion sometime made damage sound on consume if health full

  • Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion

  • Health bar is now invisible when picking up heads.

  • Fixed an issue where killing a character while they were getting up caused animation issues

  • Adjusted start positions so it should not be possible to start in the floor

  • All potions now have glowing effect applied

  • Fixed a few floating rocks

  • Few slight level changes for better flow

We're on to a content update now.

Source

Steam News / 3 April 2019

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