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Steam News1 April 20197y ago

Update 1.3 - On Beta branch now

Four days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix.

Full notes

Full The Morrigan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Compatibility
addedFour days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix. Here’s what’s changed:
addedBonfires can now light torches and arrows
fixedEnemies pausing briefly at the pillars in the arena is fixed
changedAll breakable pots have a chance of dropping gold.
changedEnemy weapon damage increased slightly. Health pickups increased to counter this extra damage
fixedFixed issue where health potion sometime made damage sound on consume if health full

The Morrigan changes

addedFour days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix. Here’s what’s changed:
addedBonfires can now light torches and arrows
fixedEnemies pausing briefly at the pillars in the arena is fixed
changedAll breakable pots have a chance of dropping gold.
changedEnemy weapon damage increased slightly. Health pickups increased to counter this extra damage

Four days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix. Here’s what’s changed:

  • Dropping items on the Vive is quicker

  • Bonfires can now light torches and arrows

  • Enemies pausing briefly at the pillars in the arena is fixed

  • All breakable pots have a chance of dropping gold.

  • Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage

  • Opening doors and interaction in general should be easier

  • Skeletons should break doors reliably

  • Fixed issue where health potion sometime made damage sound on consume if health full

  • Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion

  • Health bar is now invisible when picking up heads.

  • Fixed an issue where killing a character while they were getting up caused animation issues

  • Adjusted start positions so it should not be possible to start in the floor

  • All potions now have glowing effect applied

  • Fixed a few floating rocks

  • Few slight level changes for better flow

This update is currently live on the beta branch (everyone has access to all branches). If a few days pass with no major issues, it will be passed on to the default branch.

Source

Steam News / 1 April 2019

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