Full notes
Full The Morrigan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Compatibility
The Morrigan changes
Four days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix. Here’s what’s changed:
Dropping items on the Vive is quicker
Bonfires can now light torches and arrows
Enemies pausing briefly at the pillars in the arena is fixed
All breakable pots have a chance of dropping gold.
Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage
Opening doors and interaction in general should be easier
Skeletons should break doors reliably
Fixed issue where health potion sometime made damage sound on consume if health full
Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion
Health bar is now invisible when picking up heads.
Fixed an issue where killing a character while they were getting up caused animation issues
Adjusted start positions so it should not be possible to start in the floor
All potions now have glowing effect applied
Fixed a few floating rocks
Few slight level changes for better flow
This update is currently live on the beta branch (everyone has access to all branches). If a few days pass with no major issues, it will be passed on to the default branch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
