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Steam News31 August 20187y ago

Version 1.2.45 - Now Available

Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd pla

Full notes

Full The Moonstone Equation update

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What changed

3 fixes3 additions1 change2 removals
  • Gameplay
  • Fixes
  • Security
  • Performance
addedPerhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore.
addedFixesAdded escape capability to MoonLab
removedFixesRemoved random water block in Lower Waterworks
fixedFixesFixed incorrect block in Lower Waterworks
removedFixesRemoved data block exploit in one of the levels
changedFixesVery significantly reduced the graphics memory footprint in all levels (should help stability)

The Moonstone Equation changes

addedPerhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore.
addedAdded escape capability to MoonLab
removedRemoved random water block in Lower Waterworks
fixedFixed incorrect block in Lower Waterworks
removedRemoved data block exploit in one of the levels

Perhaps this version could be called 'the great escape' update as there are several significant fixes to levels (I had to add to the save file data just to fix some of these) so you shouldn't be getting stuck in odd places anymore.

Fixes

  • Added escape capability to

    MoonLab

  • Removed random water block in

    Lower Waterworks

  • Fixed incorrect block in

    Lower Waterworks

  • Removed

    data block

    exploit in one of the levels

  • Very significantly reduced the graphics memory footprint in all levels (should help stability)

  • Added more memory allocations into pooling to reduce fragmentation issues (also to help stability)

  • Electric doors now wait about 1 second before opening or closing just to make sure the signals have settled down.

Thank you so must to everyone that's sent me save files, crash dumps and links to images and streams of bugs. These have all been immensely helpful in tracking down some of these issues. It looks like I'm starting to settle into a pattern of end-of-week updates and patches. Unless there's a really critical problem then this feels like a good update rate. See you again next week. Thank you everyone Andy

Source

Steam News / 31 August 2018

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