Hi All, I've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release.
In this update4
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Full The Monster Breeder update
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What changed
0 fixes2 additions4 changes1 removal
Balance
Gameplay
addedI've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release.
removedSkill DevelopmentAlchemists and blacksmiths no longer develop special skills randomly. Instead, they earn skill points upon reaching levels 10, 20, 30, and beyond. Players can use these points to select a special skill, such as 'Skilled Herbalist' or 'Enchanter,' or to remove a negative trait. This system allows for greater customization of craftsmen, making their development less dependent on chance.
changedBows & ShieldsThe creation of bows, shields, and magic staves will now be possible. To craft these items, the blacksmith must possess a special skill called 'Master Smith.' Different types of shields will offer unique bonuses. For instance, the Cavalry Shield provides a +15% chance to block but offers less protection against arrows due to its smaller size.
addedNew AlloysEleven new alloys have been introduced, each offering a unique bonus. This allows all melee weapons, bows, and shields to have two distinct bonuses: one based on the weapon type and another determined by the alloy used during their creation.
changedRaw materialsLight Steel weighing 30% less than Standard Steel, this type is ideal for applications where weight is a concern. However, its enchantability is reduced by 30%, making it less suitable for enchanting.
changedRaw materialsArmy Steel provides a 20% bonus for either damage or protection. It is 30% heavier than Standard Steel, making it more demanding to wield or wear.
The Monster Breeder changes
addedI've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release.
removedAlchemists and blacksmiths no longer develop special skills randomly. Instead, they earn skill points upon reaching levels 10, 20, 30, and beyond. Players can use these points to select a special skill, such as 'Skilled Herbalist' or 'Enchanter,' or to remove a negative trait. This system allows for greater customization of craftsmen, making their development less dependent on chance.
changedThe creation of bows, shields, and magic staves will now be possible. To craft these items, the blacksmith must possess a special skill called 'Master Smith.' Different types of shields will offer unique bonuses. For instance, the Cavalry Shield provides a +15% chance to block but offers less protection against arrows due to its smaller size.
addedEleven new alloys have been introduced, each offering a unique bonus. This allows all melee weapons, bows, and shields to have two distinct bonuses: one based on the weapon type and another determined by the alloy used during their creation.
changedLight Steel weighing 30% less than Standard Steel, this type is ideal for applications where weight is a concern. However, its enchantability is reduced by 30%, making it less suitable for enchanting.
Hi All,
I've reworked the weapon and armor forging system and introduced a few new features. These updates will be available in the Full Release.
Skill Development
Alchemists and blacksmiths no longer develop special skills randomly. Instead, they earn skill points upon reaching levels 10, 20, 30, and beyond. Players can use these points to select a special skill, such as 'Skilled Herbalist' or 'Enchanter,' or to remove a negative trait. This system allows for greater customization of craftsmen, making their development less dependent on chance.
Bows & Shields
The creation of bows, shields, and magic staves will now be possible. To craft these items, the blacksmith must possess a special skill called 'Master Smith.' Different types of shields will offer unique bonuses. For instance, the Cavalry Shield provides a +15% chance to block but offers less protection against arrows due to its smaller size.
New Alloys
Eleven new alloys have been introduced, each offering a unique bonus. This allows all melee weapons, bows, and shields to have two distinct bonuses: one based on the weapon type and another determined by the alloy used during their creation.
Raw materials
The raw materials have been replaced with four distinct types of steel.
Standard Steel is the most common and affordable option. It has no notable advantages or disadvantages, serving as a balanced choice for general use.
Light Steel weighing 30% less than Standard Steel, this type is ideal for applications where weight is a concern. However, its enchantability is reduced by 30%, making it less suitable for enchanting.
Army Steel provides a 20% bonus for either damage or protection. It is 30% heavier than Standard Steel, making it more demanding to wield or wear.
Arcane Steel gives a 30% enchant bonus. On the downside, it is less durable than Standard Steel and reduces physical protection or damage output by 15%.