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Steam News25 September 20259mo ago

Secondary Melee Combat System

Hi All! I know many of you felt that randomness plays too big a role in the combat system. After the summer break, I began working on an alternative approach that eliminates RNG from melee combat.

In this update2

Full notes

Full The Monster Breeder update

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What changed

0 fixes2 additions4 changes1 removal
  • UI and audio
  • Balance
  • Fixes
addedWith this update, the game now includes a secondary melee combat system. You can enable it from the Options menu or select it when starting a new game. Ranged combat and magic are unaffected.
changedSecondary melee combat system:Every attack hits but does not trigger a counter-attack. Dodge and parry skills can reduce the damage taken by up to 90%. If the attack is unseen, it always deals maximum damage. For human characters, the higher value between dodge and parry is considered. The passive ability called 'Protector' is more valuable since it triggers on every enemy attack.
addedSecondary melee combat system:I hope the secondary combat system improves the gameplay experience. Please share your thoughts on how you like it. Starting a new game is not necessary; you can enable it in the Options menu.
changedBugs fixed:The ‘Cruel to slaves’ trait of the alchemist and the blacksmith increased work capacity instead of decreasing it.
changedBugs fixed:The Energy Steal and Life Steal abilities do not work on counterattacks.
changedBugs fixed:The Bleeding Wound ability does not work properly if the enemy has hemophilia.

The Monster Breeder changes

addedWith this update, the game now includes a secondary melee combat system. You can enable it from the Options menu or select it when starting a new game. Ranged combat and magic are unaffected.
changedEvery attack hits but does not trigger a counter-attack. Dodge and parry skills can reduce the damage taken by up to 90%. If the attack is unseen, it always deals maximum damage. For human characters, the higher value between dodge and parry is considered. The passive ability called 'Protector' is more valuable since it triggers on every enemy attack.
addedI hope the secondary combat system improves the gameplay experience. Please share your thoughts on how you like it. Starting a new game is not necessary; you can enable it in the Options menu.
changedThe ‘Cruel to slaves’ trait of the alchemist and the blacksmith increased work capacity instead of decreasing it.
changedThe Energy Steal and Life Steal abilities do not work on counterattacks.

Hi All!

I know many of you felt that randomness plays too big a role in the combat system. After the summer break, I began working on an alternative approach that eliminates RNG from melee combat.

With this update, the game now includes a secondary melee combat system. You can enable it from the Options menu or select it when starting a new game. Ranged combat and magic are unaffected.

Secondary melee combat system:

Every attack hits but does not trigger a counter-attack. Dodge and parry skills can reduce the damage taken by up to 90%. If the attack is unseen, it always deals maximum damage. For human characters, the higher value between dodge and parry is considered. The passive ability called 'Protector' is more valuable since it triggers on every enemy attack.

I hope the secondary combat system improves the gameplay experience. Please share your thoughts on how you like it. Starting a new game is not necessary; you can enable it in the Options menu.

Bugs fixed:

  • The ‘Cruel to slaves’ trait of the alchemist and the blacksmith increased work capacity instead of decreasing it.

  • The Energy Steal and Life Steal abilities do not work on counterattacks.

  • The Bleeding Wound ability does not work properly if the enemy has hemophilia.

  • The salaries of the alchemist and blacksmith do not decrease after removing the greedy skill.

Source

Steam News / 25 September 2025

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